Quote Originally Posted by Arbane View Post
There's also systems where stats have a very weak effect on skills, like Basic Roleplaying (Call of Cthulhu, RuneQuest, etc), where your stats determine your starting skill percentage but but it's otherwise all training, or games like Savage Worlds where skills aren't affected by stats at all.
In SW, skills are linked to stats in that your skill gets a lot more expensive when they exceed the linked stat.