Can someone check this? I'm still not up to speed on Pathfinder
Jogah, Gahonga CR 3
NG Small Fey
Hit Dice: 6d6+6 (27 hp)
Speed: 20 ft. (4 squares), Swim 20 ft.
Armor Class: 15 (+1 size, +1 Dex, + 3 natural), touch 12, flat-footed 14
Base Attack: +3, CMB +6, CMD 17
Attack: Small mwk sling w/magic stone + 7 ranged (1d6+1, 2d6+2 vs. undead)
Full Attack: Small mwk sling w/magic stone +7 ranged (1d6+1, 2d6+2 vs. undead)
Space/Reach: 5 ft./5 ft.
Special Attacks: Blood rage, rolling boulder trap, spell-like abilities
Special Qualities: Hold Breath low-light vision, rock affinity
Saves: Fort +2, Ref +6, Will +6
Abilities: Str 18, Dex 13, Con 10, Int 11, Wis 12, Cha 9
Skills: Craft (Trap) +6 (+10 for rolling boulder traps), Handle Animal +5, Perception +7, Sleight of Hand +7, Stealth +11 Swim +6,
Feats: Improved Initiative, Point Blank Shot, Quick Draw
Environment: Temperate rivers
Organization: Solitary, pair, or tribe (3-10) plus 1-3 trained beavers and 1-3 trained otters.
Treasure: Magic stones
Advancement: By character class (favored class fighter)
Level Adjustment: No idea on this one.
A burly, dwarf-like little man with skin like granite emerges from the water, swinging an impressive sling.
The jogah are an elusive race of little people and are divided into three groups. The gahongas protect the rivers and rocks.
Despite their short stature, gahongas can roll even large boulders into place for setting rolling boulder traps. They keep a cache of magic stones (as the spell) with them and sometimes hide these along river banks guarded by otters or beavers they have tamed. They have a special affinity towards beavers and otters and can teach them 6 tricks. The usual trick are: come, defend, fetch, guard, seek, and stay.
A typical gahonga weighs 40 lbs. and stands just over 2 feet tall.
Gahongas always use magic stones in their slings. They set rolling boulder traps to crush opponents that stray into their areas.
Blood Rage (Ex): When a gahonga takes damage in combat, on its next turn it can fly into a rage as a free action. It gains +2 Constitution and +2 Strength, but takes a –2 penalty to its AC. The rage lasts as long as the battle or 1 minute, whichever is shorter. It cannot end its rage voluntarily.
Feat: Gahongas have the innate ability to use the Point Blank Shot feat with their slings even though the range increment is 50 feet instead of 30 feet.
Hold Breath (Ex): A gahonga can hold its breath up to six minutes before it risks drowning.
Rock Affinity (Su): Gahongas never need to make Strength checks to roll large or smaller boulders when crafting their rolling boulder traps (see below).
Spell-like Abilities (Sp): At will—pass without a trace (natural environments only), ; 3/day—magic stone; 1/day—speak with animals, water breathing. CL 6
Skills: A gahonga can move through water at its indicated speed without making Swim checks. It gains a +8 racial bonus on any Swim check to perform a special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered when swimming. A gahonga can use the run action while swimming, provided that it swims in a straight line. Gahongas have a +4 racial bonus to Craft (trap) checks to make rolling boulder traps.
ROLLING BOULDER TRAP CR 6
Type mechanical; Perception DC 20; Disable Device DC 15
Trigger location; Reset repair
This simple trap is typically placed on a slope needing a clear 10 foot wide path and is set to crush those that set it off. The boulder rolls for 30 feet, crushing everyone in its path that fails the Reflex save and rolls to a stop. Moving the boulder requires 3 successful DC 25 Strength checks. Trap cost: 600 gp. Construction DC: Craft (traps) 20.
Rolling boulder (4d6 damage, DC 20 Reflex negates); multiple targets (all targets in a 10-ft. x 30-ft. area)
Skill Craft (traps) DC 20; Cost 600 gp