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    Ogre in the Playground
    Join Date
    Jan 2014
    Location
    Seattle
    Gender
    Male

    Default Re: [3.5/PF] GitP Regulars as Soulmelds/Veils!

    Quote Originally Posted by danzibr View Post
    Aww man... guess I joined the thread too late.

    Voting doesn't start until tomorrow, there's still time!

    Also, how about this:

    Danzibr's Crimson Totem
    Descriptors: none
    Class: Daevic
    Slot: Blood
    Saving Throw: none
    This totem glows a violent red as akashic energy is reinforced with pure life's blood.
    When shaping this veil, the veilweaver inflicts a small, harmless cut, allowing their blood to out and fill the akashic mold they've shaped. While this veil is shaped, the veilweaver gains an akashic totem, which can be wielded as a greatclub sized appropriately for the veilweaver, using their Constitution modifier in place of their Strength modifier when determining their bonus to attack and damage.
    Alternatively, the veilweaver may anchor the totem to any horizontal surface within reach; while anchored in this way, the totem cannot be wielded as a weapon, but it creates an aura with a 30 foot radius centered on itself. All allies within this area gain a +1 morale bonus on damage rolls. Anchoring or retrieving the totem is a move action, and the veilweaver does not need to be adjacent to the totem to retrieve it.
    Essence: For each point of essence invested in this ability, the totem gains an enhancement bonus equal to the total essence invested. An enhancement bonus that would exceed +5 must be spent to apply equivalent weapon abilities (for example, a totem with 6 essence invested could be treated as a +5 flaming or bane greatclub). When the totem is used to create the damage enhancing aura, the morale bonus to damage rolls increases by 1 per point of essence invested.
    Chakra Bind (Blood): When the wearer binds this veil to their blood, they unlock two potent abilities. When wielding the totem as a greatclub, any successful attack with it heals the wielder for 2 points of damage per point of essence invested (to a maximum of the damage dealt by that attack). This ability does not work if the attack is used to deal nonlethal damage. When using the totem to project an aura, all allies affected by the aura gain DR/ Bludgeoning equal to the essence invested. This stacks with other sources of DR/ Bludgeoning.