I'm posting my first one! I also wanted to point out to Eldan that he was correct on his beast's CR, I came up with a 2.9 using the formula I use. So 3 is perfect.
Components: A cask of giant nautilus bones, A component pouch of troll bone dust, a firkin of toad bile [just googled firkin, that's quite a bit!]
Batrachian Abomination
In the distance you see something tremendous and froglike, as it hops towards you in great bounds, it's true features have become apparent. It's skin is a sickly greenish grey, it's mouth is adorned with many spike tipped tentacles, and it seems extremely hungry
Size/Type: Huge Aberration Hit Dice: 16d8+112 (184 hp) Initiative: 3 Speed: 60 ft (12 squares), swim 50ft Armor Class: 22 (-2 size,-1 dex, +15 natural ), touch 7, flat-footed 22 Base Attack/Grapple: +12/+29 Attack: Bite +19 melee (2d6+9) Full Attack: Bite +19 melee (2d6+9) and 10 Tentacles +14 melee (1d6+4) Space/Reach: 15ft,10ft (20ft with tentacles) Special Attacks: Constrict, Improved grab Special Qualities: Regeneration 10 (fire/acid), Amphibious Saves: Fort +14, Ref +6, Will +9 Abilities: Str 29, Dex 8, Con 24, Int 1, Wis 9, Cha 4 Skills: Jump +31, Tumble +1 Feats: , Great fortitude, Improved initiative, Lightning reflexes, Power attack, Skill focus (jump), run Environment: Any non-arctic Organization: Solitary (Unique) Challenge Rating: 12 Treasure: None Alignment: Neutral Advancement: no (unique) Level Adjustment: -
The batrachian abomination is...unique, this is fortunate as most that cross it's path die rather quick. The beast is nearly impossible to sedate, and it's flesh seems to regrow even if it is killed temporarily.
Combat
The creature lunges at whatever it can and attempts to eat it.
Constrict (Ex):
Those grappled by the Batrachian Abomination take 2d6+9 damage per round as they are constricted by the tentacles coming from it's mouth.
Improved Grab (Ex):
The Batrachian Abomination can, as a free action try to start a grapple if it has hit with one of it's tentacles