I gotcha man!

Spoiler: Story
Show
Simple...sweet...innocent...and emotional. The spirit of a child pried from his favorite possession should make the perfect infiltrator into the little society of winthorp. The fey spirits should elevate it to great magical power, granting it grace beyond what is normal. As fey are hard to locate, the skin of an elf should do...The child's return to the mortal coil will be weak, so the sharp claws of the lion should grant it vim and vigor! To bind it as my creation from beyond the grave I shall add these tears of a ghoul...
This was the original thought of a foul necromancer, the first person to ever create a deathsprite.


Spoiler: Stats
Show
Deathsprite

Size/Type: Small Undead (Evil)
Hit Dice: 4d12+0 (26 hp)
Initiative: 3
Speed: 30 ft (6 squares), fly 20ft(Perfect)
Armor Class: 18 (+1 size,+3 dex, +4 natural), touch 14, flat-footed 15
Base Attack/Grapple: +2/-1
Attack: claw +4 melee (1d6+1)
Full Attack: 2 claws +4 melee (1d6+1) and bite -1 melee (1d8+0 plus Paralysis)
Space/Reach: 5ft/5ft
Special Attacks: Rend, Paralysis
Special Qualities: DR 5/cold iron, SR 12, Immune to cold, Vulnerable to fire, fey-like form
Saves: Fort +1, Ref +4, Will +5
Abilities: Str 12, Dex 16, Con -, Int 11, Wis 13, Cha 9
Skills: Hide +14, Intimidate +6, Jump +8, Move Silently +10, Tumble +5
Feats: Power attack, ability focus (paralysis)
Environment: Any
Organization: Solitary, Group (3-5), party (6-10)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral evil
Advancement: 5-12 HD small
Level Adjustment: -
As you turn the corner, you find a room which is in complete and utter discombobulation, many children are around the room excitedly throwing birthday party for a child in the middle. You notice all of their backs are turned, then they begin to turn and look at you. Their forms are pale, their nails are long, blackened and sharp a their faces are smooth with desiccated mouths that seem to stretch much too large.

Combat:
Deathsprites seem physically like they would be ill suited for combat, anyone who fights such a creature however, immediately disagrees with their previous thought.

Rend (Ex):
If a Deathsprite hits with both claw attacks, it's powerful claws latch on and tear at flesh, dealing 2d6+1 points of damage automatically.

Paralysis (Su):
Those hit by a Deathsprite's bite attack must make a fortitude save (DC 13) or be paralysed for 1d4+1 rounds.

Fey-like form (Ex):
For all intents and purposes a Deathsprite counts as a creature of the fey type, this includes for the purposes of spells, feats, magic items, and favored enemy bonuses, the interaction of positive and negative energy on one is like that of an undead however.