Quote Originally Posted by noob View Post
"With a Sleight of Hand check you can steal knowledge of a spell and add it to your spells known. Stealing knowledge of a spell requires a successful Sleight of Hand check against a DC of 20 + caster level of the spellcaster whose spell knowledge you are trying to steal. If you succeed at stealing knowledge of a spell you add that spell to your list of spells known and remove it from your victim's list of spells known. Trying to steal knowledge of a spell from a creature that the creature does not know automatically fails. If your victim is asleep or unconscious the DC is reduced to 10 + its caster level."
Does this works with a wizard stealing spells from his extremely distant spellbook he does not carry and which is in a dead magic pocket dimension?
Why would a Sleight of Hand check care about dead magic?