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Thread: Starcraft and Warcraft Hero Vestiges

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    Andion Isurand's Avatar

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    Default Starcraft and Warcraft Hero Vestiges

    The following vestiges remain open to further development.

    Those listed here reflect Sarah Kerrigan, Tassadar, Zeratul and Fenix from Blizzard's Starcraft franchise.

    Spoiler: Arsha, the Ghost Agent
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    Level: 8th.
    Binding Check DC: 35.
    Legend: Arsha was once a human woman of exceptional physical and psionic talents. Taken as a child from parents she had nearly killed by accident using her powers, she was eventually tortured and manipulated by force to perform various acts of intrigue and assassination. Later abandoned by her superiors to cover their escape from an invasion of aberrant hivemind beings they themselves had lured from another world to visit destruction upon an enemy faction of other humans, she was captured by these creatures and subjected to a series of aberrant transformations within a large chrysalis. Somewhere along the way, her previous persona as a human was lost to all but those practiced in the art of soul binding.
    Special Requirement: Arsha is already weary of her own psionic experience, and she does not answer your summons if you are already bound to another vestige that provides Psionic Boon as a granted ability, except for Kiragren.
    Manifestation: Arsha appears as a shapely human female with fair skin, green eyes and rich red hair, dressed in a form fitting suit of white leather armor. Apart from the goggles about her neck, her gloved hands and her various utility belts and bandoleers, she carries a repeating great crossbow on a long shoulder strap, and a pair of hand crossbows at her hips.
    Sign: ....
    Influence: You are suspicious of other psionic entities, and must not bind yourself to any other vestige that provides Psionic Boon as a granted ability, except Kiragren.
    Granted Abilities: While bound to Arsha, you possess some of her skills as a psionic agent and assassin.
    Boltgun Grace: You gain proficiency with all types of crossbows and firearms, including exotic ones. You also gain Rapid Reload as a bonus feat for all weapons to which it can be applied. In addition, you may make Sleight of Hand and Tumble checks untrained.
    Ghost Cloak: As a standard action, you may expend your psionic focus to render yourself invisible along with everything you continue to possess, for a number of rounds equal to your effective binder level. This effect is inherent and not subject to the invisibility purge spell. While this effect lasts, you also gain Darkstalker (LoM 179) as a bonus feat. This effect ends instantly should you dismiss it as a free or immediate action, should you fall asleep or should you go unconscious. Once you have used this ability, you cannot do so again until 5 rounds have passed since its most recent effect came to an end.
    Mass Driven Shot: You may expend your psionic focus just before the attack roll of any ranged attack you make with a projectile you fire from a crossbow or firearm. If you do so, the effect is instantaneous and doubles the range increment of that one attack. For each effective binder level you possess, that one attack also deals 1d4–1 extra damage to the first target it hits. If that attack misses, you still expend your psionic focus.
    Obtain Ammo: As a swift action, you may call one crossbow bolt or firearm bullet of any kind, to appear anywhere in your possession or space. Each bolt and bullet called using this ability, is a masterwork item matched to your normal size, made from your choice of adamantine, cold iron or alchemical silver. Each one instantly returns whence it came should you dismiss it as a free or immediate action, should it leave your possession for more than 1 round or should it be destroyed. Once you have used this ability, you cannot do so again for 5 rounds.
    Psionic Boon: You gain 25 power points when you bind to Arsha. These are added to your pool of power points if you already possess one, or they create a pool and you become a psionic creature for the duration of this binding.
    Psionic Faculties: You gain access to the psionic powers adapt body, call weaponry, clairvoyant sense, danger sense, psionic darkvision, elfsight, psionic endure elementsCP, extend rangeCP, metaphysical weapon, mindlink, perfect archeryCP, sustenance, synesthete and psionic tongues. You may manifest and augment these powers as if they are powers known by you at the lowest power level listed for each one, based on the mental ability score of your choosing and using your effective binder level as your manifester level.
    Psionic Optics: As long as you have at least 1 power point, you gain Superior Low-Light Vision (MM 205) and suffer only one-tenth the normal penalty on your Spot checks because of distance (–1 per 100 feet of distance, rather than –1 per 10 feet).


    Spoiler: Kiragren, the Aberrant Queen
    Show

    Level: 8th.
    Binding Check DC: 35.
    Legend: Kiragren was once a human agent and assassin of exceptional physical and psionic talents. Abandoned by her superiors to cover their escape from an invasion of aberrant hivemind beings they themselves had lured from another world to visit destruction upon an enemy faction of other humans, she was captured by these creatures and subjected to a series of aberrant transformations within a large chrysalis. Although it was intended for Kiragren to serve the will of powerful psionic overlords in command of the aberrant hivemind, she nonetheless resisted until other forces rallied against those overlords and killed them. Once freed from the influence of these overlords, her powers continued to grow until she herself could reestablish control of the monstrous minions left behind. With vengeance on her mind, she led those minions in an assault upon the leadership of her former nation, despite their attempt to shield themselves with the lives of their subjects. After her victory, Kiragren led her new collective to worlds unknown, and hasn't been encountered since.
    Special Requirement: Kiragren harbors many hostilities, and she does not answer your summons if you are already bound to Xartelu or Xefin.
    Manifestation: Kiragren appears as a shapely humanoid figure with her head and face obscured in darkness, where only her luminous eyes can be seen flashing between orange and violet. What can be seen of her form is covered in a protective purple and green carapace of wicked symmetry featuring many plates, ridges and spines. Flexing the long clawed digits of her flightless exoskeletal wings along with her talon tipped fingers, she laughs at you dismissively before speaking in a blend of voices both smooth and severe.
    Sign: Excluding your face and any palms, fingers, wings, fins or tentacles you normally possess, the rest of your body develops a thin, articulated exoskeleton of iridescent green and purple hues. Any long hair atop your head gathers into segmented stalks made to match, while any other hair, fur, scales or feathers now covered by your new exoskeleton, simply disappear.
    Influence: You are drawn to vengeance and find it difficult to resist opportunities to settle scores with creatures that possess an Intelligence of 3 or more, that have willfully wronged you at any time during your current pact with Kiragren. You must work against these creatures in some manner approaching an outcome at least as severe as their transgression, by order of convenience and confidence in your own chances of success, until the scales are balanced or your pact with Kiragren ends.
    Granted Abilities: While bound to Kiragren, you possess some of her various alien hybrid characteristics.
    Aberrant Claws: Each arm and forelimb you possess lacking its own natural weapon other than a slam attack, gains a claw attack dealing 1d6 base damage at Medium size. The base damage of each natural weapon already associated with your arms or forelimbs (if less) improves to match. You may suppress or resume the effect of this ability during your turn as a free action.
    Aberrant Form: As long as you show Kiragren's sign, you gain Damage Reduction 2/–, along with resistance to acid 5, cold 5, electricity 5, fire 5 and sonic 5. Each of these values stack with any other values of the same type you possess.
    Aberrant Healing: You gain Fast Healing 1, which stacks with any other forms of Fast Healing you possess.
    Clawed Wings: During your turn as a free action, you may develop one pair of flightless exoskeletal wings ending in long clawed digits. These wings replace any others you already possess, and grant you 2 wing attacks each dealing 3d6 base damage (piercing and slashing) at Medium size. This effect ends instantly should you dismiss it as a free or immediate action. Once you have used this ability, you cannot do so again until 5 rounds have passed since its most recent effect came to an end.
    Psionic Boon: You gain 25 power points when you bind to Kiragren. These are added to your pool of power points if you already possess one, or they create a pool and you become a psionic creature for the duration of this binding.
    Psionic Faculties: You gain access to the psionic powers adapt body, danger sense, psionic darkvision, elfsight, psionic endure elementsCP, mindlink, sustenance, synesthete and psionic tongues. You may manifest and augment these powers as if they are powers known by you at the lowest power level listed for each one, based on the mental ability score of your choosing and using your effective binder level as your manifester level.
    Psionic Prerogative: As long as you are psionically focused, you gain a supernatural fly speed of 20 feet (good maneuverability) along with a supernatural swim speed of 20 feet, while your natural weapons and unarmed strikes gain a +1 enhancement bonus to attack and damage rolls. When moving by means of this ability alone, you gain a +10 circumstance bonus on Move Silently checks.
    Psionic Storm: As a standard action, you may expend your psionic focus to generate a maelstrom of psionic energy bolts, to appear where you designate with line of effect and a range of 400 feet + 40 feet for each effective binder level you possess. This maelstrom affects a 20-ft-radius spread for 1 round, giving off light as a torch. For each effective binder level you possess, this effect deals 1d6–1 untyped energy damage to each creature (Reflex half) and nonmagical object (Reflex negates) in the area up to once each round, from the onset or upon entry. This damage results from raw psionic energy and is therefore not subject to resistance or immunity. Once you have used this ability, you cannot do so again until 5 rounds have passed since its most recent effect came to an end.
    Reaving Strikes: Your natural weapons and unarmed strikes overcome any damage reduction based on a metallic material and also ignore half of any hardness a target may have (rounded up). During your turn as a free action, prior to using any natural weapon, you may designate any single type of natural weapon you possess as your primary natural weapon(s) until the start of your next turn.


    Spoiler: Drasatas, Spirit of Salvation
    Show

    Level: 8th.
    Binding Check DC: 35.
    Legend: ....
    Special Requirement: Drasatas does not answer the summons of any binder with an evil alignment, or one already bound to Kiragren.
    Manifestation: ....
    Sign: ....
    Influence: ....
    Granted Abilities: While bound to Drasatas, you gain some of his psionic abilities.
    Archon Apotheosis: As a free or immediate action, you may surround yourself in a guttering cerulean layer of psionic energy that gives off light as a torch. This effect lasts for 3 rounds, giving you the following benefits.
    • Temporary hit points equal to your effective binder level.
    • You may perform a full attack, as a standard action.
    • Your manufactured weapons, natural weapons and unarmed strikes gain a +1 enhancement bonus to attack and damage rolls, while also dealing an additional 1d6 untyped energy damage. The energy damage this effect provides is considered nonlethal, when added to any attack that deals nonlethal damage.
    • Cleave and Great Cleave as bonus feats.
    This effect ends instantly should you dismiss it as a free or immediate action. Once you have used this ability, you cannot do so again until 5 rounds have passed since its most recent effect came to an end.
    Psionic Boon: You gain 25 power points when you bind to Drasatas. These are added to your pool of power points if you already possess one, or they create a pool and you become a psionic creature for the duration of this binding.
    Psionic Faculties: You gain access to the psionic powers adapt body, danger sense, psionic darkvision, elfsight, psionic endure elementsCP, mindlink, sustenance, synesthete and psionic tongues. You may manifest and augment these powers as if they are powers known by you at the lowest power level listed for each one, based on the mental ability score of your choosing and using your effective binder level as your manifester level.
    Psionic Impulse: As long as you are psionically focused, you gain a supernatural fly speed of 20 feet (good maneuverability) along with a supernatural swim speed of 20 feet. When moving by means of this ability alone, you gain a +10 circumstance bonus on Move Silently checks.
    Psionic Reinforcement: Each round at the start of your turn, you accumulate 1 psionic hit point, up to a maximum total equal to your effective binder level. Among abilities that provide you with psionic hit points, only the greatest rate of accumulation and the highest maximum total may apply. Once gained, your psionic hit points are considered their own supernatural effect with a permanent duration. When not suppressed, psionic hit points are always taken out first by any damage you suffer (lethal before nonlethal), ahead of any temporary hit points you might have.
    Psionic Storm: As a standard action, you may expend your psionic focus to generate a maelstrom of psionic energy bolts, to appear where you designate with line of effect and a range of 400 feet + 40 feet for each effective binder level you possess. This maelstrom affects a 20-ft-radius spread for 1 round, giving off light as a torch. For each effective binder level you possess, this effect deals 1d6–1 untyped energy damage to each creature (Reflex half) and nonmagical object (Reflex negates) in the area up to once each round, from the onset or upon entry. This damage results from raw psionic energy and is therefore not subject to resistance or immunity. Once you have used this ability, you cannot do so again until 5 rounds have passed since its most recent effect came to an end.
    Reinforce Ally: As a free or immediate action, you may target one willing creature within 100 feet + 10 feet for each effective binder level you possess, and give them a number of temporary hit points equal to twice your effective binder level. This effect lasts for 1 round. Once you have used this ability, you cannot do so again for 5 rounds.
    Telepathy: You gain telepathy out to a range of 100 feet + 10 feet for each effective binder level you possess.


    Spoiler: Xartelu, Prelate of the Void
    Show

    Level: 8th.
    Binding Check DC: 35.
    Legend: ....
    Special Requirement: Xartelu has a long memory, and he does not answer your summons if you are already bound to Kiragren.
    Manifestation: Xartelu appears as a humanoid anywhere between two to three meters tall, with two glowing green eyes that blink normally above the dark purple half-mask covering his lower face. A bony crest extends back from the crown of his head. His semi-permeable pale purple skin is covered in small scales, his hands feature four digits, his broad chest and shoulders taper down to a narrow waist and slim midsection, from where both his long digitigrade legs end with each foot bearing two toes. He wears a tattered dark purple cloak over a loose belted tunic of the same color. The lone bracer worn over his right forearm, along with his pauldrons, knee plates and footwear are all made of coppery metal, each bearing at least one prominent dark green gem.
    Sign: Your pupils and irises to disappear from view, without altering your vision.
    Influence: ....
    Granted Abilities: While bound to Xartelu, you possess some of his psionic discipline and prowess with the void.
    Dimensional Shift: As a standard action, you may expend your psionic focus to instantly teleport yourself and any objects you carry (up to a heavy load) to any location you can see that is within 100 feet + 10 feet for each effective binder level you possess. The desired location cannot be within an object or beyond a barrier unless you have some means of seeing the exact space you desire to occupy. If you cannot occupy the designated space because it contains a solid body inside which you cannot exist (for example, if an invisible creature is in the square, or some magic in that location prevents dimensional travel, or the like), the attempt to teleport fails. Otherwise, you always arrive at the exact location desired. You cannot use this ability while blinded. Once you have used this ability, you cannot do so again for 5 rounds.
    Psionic Ascetic: You may make Sleight of Hand and Tumble checks untrained. In addition, as long as you are psionically focused, you may also add your highest mental ability bonus (if any) as a bonus on all skill checks that are based on Strength or Dexterity.
    Psionic Boon: You gain 25 power points when you bind to Xartelu. These are added to your pool of power points if you already possess one, or they create a pool and you become a psionic creature for the duration of this binding.
    Psionic Faculties: You gain access to the psionic powers adapt body, danger sense, psionic darkvision, elfsight, psionic endure elementsCP, mindlink, sustenance, synesthete and psionic tongues. You may manifest and augment these powers as if they are powers known by you at the lowest power level listed for each one, based on the mental ability score of your choosing and using your effective binder level as your manifester level.
    Psionic Reinforcement: Each round at the start of your turn, you accumulate 1 psionic hit point, up to a maximum total equal to your effective binder level. Among abilities that provide you with psionic hit points, only the greatest rate of accumulation and the highest maximum total may apply. Once gained, your psionic hit points are considered their own supernatural effect with a permanent duration. When not suppressed, psionic hit points are always taken out first by any damage you suffer (lethal before nonlethal), ahead of any temporary hit points you might have.
    Telepathy: You gain telepathy out to a range of 100 feet + 10 feet for each effective binder level you possess.
    Void Cloak: As a standard action, you may render yourself invisible along with everything you continue to possess, until you take any action that would normally end an invisiblility spell. This effect is inherent and not subject to the invisibility purge spell. While this effect lasts, you also gain Darkstalker (LoM 179) as a bonus feat. This effect ends instantly should you dismiss it as a free or immediate action, should you fall asleep or should you go unconscious. Once you have used this ability, you cannot do so again until 5 rounds have passed since its most recent effect came to an end.
    Warp Blade: You gain access to a single, indestructible translucent green blade composed of psionic energy, with which you are always proficient. This "warp blade" bears the following traits and abilities:
    • As a free action, you may bring this warp blade to appear in one of your hands. When not in your grasp, it disappears to remain suppressed along with any spells and effects in place upon it, until you bring it to appear once more.
    • Despite lacking weight and mass, this warp blade is always considered a manufactured light melee weapon made for use in one hand and remains matched to your size at all times. Feats and abilities that normally apply to short swords may apply to this warp blade as well.
    • Attacks with this warp blade are melee touch attacks that deal a base amount of untyped energy damage appropriate for a greatsword of your size, to which your add your highest mental ability modifier. Strength does not apply to the damage dealt by this warp blade.
    • Attacks with this warp blade, ignore half of any hardness a target may have (rounded up). Any lethal damage dealt by these attacks is always considered normal damage regardless of any Regeneration ability a target may have. At your option, you may use this warp blade to deal nonlethal damage with no penalty on your attack roll.
    • In addition to the disarmingMiC and ghost touch special abilities, this warp blade gains an enhancement bonus on attack and damage rolls of +1 for every four effective binder levels you possess.
    • Once per round during your turn, you may use this warp blade as a reach weapon for a single attack.
    • Attacking with this warp blade does not end any form of invisibility you may possess.
    A given creature may only use one "warp blade" at a time, regardless of how many to which they have access.


    Spoiler: Xefin, the Zealot Praetor
    Show

    Level: 7th.
    Binding Check DC: 32.
    Legend: ....
    Special Requirement: Xefin does not take kindly to betrayal, and he does not answer your summons if you are already bound to Kiragren.
    Manifestation: Xefin appears as a humanoid anywhere between two to three meters tall, with two glowing orange eyes that blink normally upon a long face lacking other features such as ears, a nose or a mouth. A bony crest extends back from the crown of his head, behind from which hang long tendrils. His semi-permeable pale bronze skin is covered in small scales, his hands feature four digits, his broad chest and shoulders taper down to a narrow waist and slim midsection, from where both his long digitigrade legs end with each foot bearing two toes. He wears a suit of articulated golden armor featuring small blue energy crystals.
    Sign: ....
    Influence: ....
    Granted Abilities: ....
    Dashing Step: You gain the Pounce special attack (MM 313) along with Run as a bonus feat. If you already possess the Run feat, you may move six times your speed when running (or five times your speed with heavy armor or a heavy load), while also moving up to three times your speed when making a charge attack.
    Off-Hand Aptitude: For every six effective binder levels you possess upon binding Xefin, you gain Two-Weapon Fighting or any other feat listing Two-Weapon Fighting as a prerequisite, provided you meet every prerequisite as if your Dexterity score were infinite. At the start of your turn, you may revise your choice of feats to gain from this ability.
    Psi-Blades: You gain access to a matched pair of indestructible translucent blue blades composed of psionic energy, with which you are always proficient. These "psi-blades" bear the following traits and abilities:
    • As a free action, you may bring one of these psi-blades to appear in one of your hands. When not in your grasp, it disappears to remain suppressed along with any spells and effects in place upon it, until you bring it to appear once more.
    • Despite lacking weight and mass, these psi-blades are always considered manufactured light melee weapons made for use in one hand and remain matched to your size at all times. Feats and abilities that normally apply to short swords may apply to each of these psi-blades as well.
    • Attacks with any of these psi-blades are normal melee attacks that deal a base amount of untyped energy damage appropriate for a longsword of your size, to which your Strength is applied normally. These attacks ignore half of any hardness a target may have (rounded up). At your option, you may use one of these psi-blades to deal nonlethal damage with no penalty on your attack roll.
    • In addition to the disarmingMiC and ghost touch special abilities, these psi-blades gain an enhancement bonus on attack and damage rolls of +1 for every four effective binder levels you possess.
    Psionic Boon: You gain 22 power points when you bind to Xefin. These are added to your pool of power points if you already possess one, or they create a pool and you become a psionic creature for the duration of this binding.
    Psionic Faculties: You gain access to the psionic powers adapt body, danger sense, psionic darkvision, elfsight, psionic endure elementsCP, mindlink, sustenance, synesthete and psionic tongues. You may manifest and augment these powers as if they are powers known by you at the lowest power level listed for each one, based on the mental ability score of your choosing and using your effective binder level as your manifester level.
    Psionic Reinforcement: Each round at the start of your turn, you accumulate 1 psionic hit point, up to a maximum total equal to your effective binder level. Among abilities that provide you with psionic hit points, only the greatest rate of accumulation and the highest maximum total may apply. Once gained, your psionic hit points are considered their own supernatural effect with a permanent duration. When not suppressed, psionic hit points are always taken out first by any damage you suffer (lethal before nonlethal), ahead of any temporary hit points you might have.
    Telepathy: You gain telepathy out to a range of 100 feet + 10 feet for each effective binder level you possess.


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    PSIONIC PACT MASTERY
    Prerequisite: Soul Binding, Concentration 5 ranks.
    Benefit: You gain Autohypnosis, Knowledge (Psionics) and Psicraft as class skills for every class that lists Concentration as a class skill. In addition, whenever you bind a vestige that includes Psionic Boon as one of its granted abilities, that ability provides additional power points equal to the level of the vestige.

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    Other vestiges with the Psionic Boon ability include the following:
    Three Psionic Vestiges (WotC)
    Last edited by Andion Isurand; 2015-10-24 at 06:29 PM.