Bernadette's Illusory Nakedness
1st-level illusion
Casting Time: 1 action
Range: Self
Components: V, S, M (a pair of spectacles)
Duration: 8 hours
This spell conceals the caster's clothing, such that they appear naked for the duration. This enables the caster to gain the benefits of clothing (such as protection from the elements or magical enchantments), without having to hide the beautiful perfection of their body. The caster may specify certain items of clothing to be excluded from the spell at the time of casting.
Spoiler: Designer's Notes
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Emperor's new spell!
Change Sex
3rd-level transmutation
Casting Time: 1 action
Range: 60 feet
Components: V, S, M (a dried frog)
Duration: 1 hour
You change the sex of one creature you can see within range. Unwilling creatures may make a Charisma saving throw in order to resist the effects.
The target's sex is then changed to anything that could naturally occur in that creature's species, chosen by the caster; shapechangers and species that have no sex (such as most constructs) or where every individual is the same sex (such as most plants) are immune to this spell. The target's appearance changes slightly to conform to their new sex, but this spell cannot change a creature's height, weight, skin tone, hair colour or muscle definition, even if the old appearance would normally be impossible for the new sex (such as a tortoiseshell tomcat).
This spell can be reversed by both
Dispel Magic and
Remove Curse.
At Higher Levels. When you cast this spell using a spell slot of 4
th level, the duration becomes 24 hours. When you cast this spell using a spell slot of 5
th level or higher, the duration becomes permanent (until dispelled).
Spoiler: Designer's Notes
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Like Alter Self, except you can target others and it doesn't require concentration. The 5th level version would be necessary to craft a Girdle of Femininity/Masculinity.
Clothes to Chocolate
2nd-level transmutation
Casting Time: 1 action
Range: 60 feet
Components: V, S, M (a piece of cloth and a drop of melted chocolate)
Duration: Instantaneous
Choose a non-metallic item of clothing (including leather and fur armour), that you can see within range. You cause the object to turn into melted chocolate. The caster may choose to set the temperature of the chocolate anywhere between 32°C and 100°C. If a temperature over 60°C is chosen, any creature in physical contact with the chocolate takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.
If a creature is wearing the object when the spell is cast and subsequently takes damage from it, the creature must succeed on a Constitution saving throw or spend its next turn frantically scraping the chocolate off (it may choose to do so even if it succeeds on the save). If it doesn’t remove the chocolate, it has disadvantage on attack rolls and ability checks until the start of your next turn.
At Higher Levels. When you cast this spell using a spell slot of 3
rd level or higher, you can target one additional item of clothing for every level above 2
nd. A given creature may only take damage from this spell once per round, and if you use your bonus action to cause damage on subsequent turns, you can only affect one of the (former) items of clothing.
Spoiler: Designer's Notes
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Heat Metal for things that aren't metal! I bet Ryuko wished she had this spell...
Cupid's Arrow
1st-level enchantment
Casting Time: 1 bonus action
Range: Self
Components: V
Duration: Concentration, up to 1 minute
The next time you make a ranged weapon attack during the spell’s duration, the piece of ammunition or the weapon itself (if it is a thrown weapon), is imbued with a magical enchantment. Make the attack roll as normal. The target takes the weapon’s normal damage on a hit, but they do not experience any pain. Instead, the target must make a Wisdom saving throw or be subject to the effects of a Philter of Love (DMG 184).
The piece of ammunition or weapon then returns to its normal form.
Spoiler: Designer's notes
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More 'ranger' than 'paladin' (the text is cribbed from
Lightning Arrow), but I just don't think 'Cupid's Smite' could work...
![Small Eek](images/smilies/smallstick/smalleek.gif)
Enhance Beauty
2nd-level transmutation
Casting Time: 1 action
Range: Touch
Components: V, S, M (a drop of perfume)
Duration: Concentration, up to 1 hour
You touch a creature and cause it to become more beautiful. Choose one of the following effects; the target gains that effect until the spell ends.
Angelic Voice. The target has advantage on any Charisma checks relating to speech or singing, and is considered to be proficient in the Persuasion skill if they are not already.
Beautiful Visage. The target's Charisma score becomes equal to 20, unless it is already higher.
Magical Pheromones. Any beast or humanoid within 15 feet of the target must make a Wisdom saving throw at the beginning of each of its turns or be charmed by them for 1 round (regarding them as a beautiful acquaintance). Once a creature has succeeded on a saving throw, it is immune to this effect for the next 24 hours. A creature with the 'Keen Smell' trait has disadvantage on the save.
Poetry in Motion. The target has advantage on any Charisma checks relating to dance or graceful movement, and is considered to be proficient in the Performance skill if they are not already.
Spoiler: Designer's notes
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Based on Enhance Ability from the PHB and Pheromone Enhancer from the 'source'.
Phantasmal Beauty
3rd-level illusion
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Concentration, up to 1 minute
You tap into the dreams of a creature you can see within range and create an illusory manifestation of its most lustful desires, visible only to that creature. The target must make a Wisdom saving throw. On a failed save, the target becomes incapacitated and unable to move for the duration. In addition, they have disadvantage on all Wisdom (Perception) checks.
If the target takes damage, it may repeat the saving throw, though it may only do so once per round.
Spoiler: Designer's notes
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Somewhere between Phantasmal Killer (without the damage) and Hold Person (without the save-ends condition)?
Protection from Clothing
1st-level abjuration
Casting Time: 1 action
Range: Touch
Components: V, S, M (a small piece of cotton wool)
Duration: Concentration, up to 10 minutes
Until the spell ends, one willing creature you touch is protected against clothing, both mundane and sentient.
The protection grants several benefits. Creatures made of clothing have disadvantage on attack rolls against the target. The target also can’t be charmed, frightened, or possessed by them, and automatically succeeds on any saving throw made to resist or avoid having an item of clothing forced onto their body. If the target is already charmed, frightened, or possessed by a sentient piece of clothing, the target has advantage on any new saving throw against the relevant effect.
Spoiler: Designer's Notes
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Doesn't really work without some new homebrew monsters, but it needs to be in there for thematic reasons.
Soft Focus
Illusion cantrip
Casting Time: 1 action
Range: self
Components: V, S
Duration: Concentration, up to 1 minute
When you cast this spell, everything you see becomes slightly hazy and out-of-focus, which makes the world seem comforting and safe. You have advantage on Wisdom and Charisma saving throws for the duration.
Spoiler: Designer's notes
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This bears little resemblance to the original source, but at least now it's clear and simple. I know paladins don't get cantrips, but maybe this could be available via Magic Initiate? I don't know.
Speedy Undress
1st-level transmutation
Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: Instantaneous
Choose a willing creature you can see within range. They must make a Dexterity saving throw or have all of their clothing instantly removed; a creature can choose to fail this saving throw if it wishes. This spell affects all worn items, including armour and magic items, though it does not affect cursed items, weapons, footwear, helmets, hats or jewellery. The removed items are dumped in a pile within five feet of the target.
At Higher Levels. When you cast this spell using a spell slot of 2
nd level or higher, you may also target unwilling creatures. If the target is hostile to you, it has advantage on its saving throw.
Spoiler: Designer's notes
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Is stripping enemies of magic items overpowered for a second level spell? Probably. But the rest of it doesn't do anything Heat Metal wouldn't do. Anyway, this is also intended as a self-defense measure for the Nudist Paladin in case someone tries to suppress their powers by stuffing a shirt over their glorious chest.
Tasha's Flirtatious Glance
1st-level enchantment
Casting Time: 1 action
Range: 30 feet
Components: S
Duration: 1 minute
You wink at a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a charming and intriguing acquaintance. When the spell ends, the creature knows it was charmed by you.
When you cast this spell, you may also choose to whisper a short message to the target, which only they can hear. They can reply in a whisper that only you can hear.
Spoiler: Designer's notes
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It's a short-duration Charm Person with a free Message packaged into it. For teh lulz.