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Thread: Monsters of Force

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    Default Re: Monsters of Force

    Force Elemental, Small
    Small Elemental (Force, Extraplanar)
    Hit Dice: 2d8+2 (11 hp)
    Initiative: +2
    Speed: Fly 60 ft (perfect) (12 squares)
    Armor Class: 16 (+1 size, +2 Dex, +3 Deflection), touch 16, FF 14
    Base Attack/Grapple: +1/-3
    Attack: Slam +4 melee (1d4 plus 1d3 force)
    Full Attack: Slam +4 melee (1d4 plus 1d3 force)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Force Blast, Manipulate Force
    Special Qualities: Darkvision 60 ft, Elemental Traits, Force Subtype traits, Living Silhouette,
    Saves: Fort +4, Ref +5, Will +0
    Abilities: Str 10, Dex 15, Con 12, Int 4, Wis 11, Cha 11.
    Skills: Hide +12, Listen +2, Spot +3
    Feats: Flyby Attack, Weapon FinesseB
    Environment: Pseudoelemental Plane of Force
    Organization: Solitary
    Challenge Rating: 2
    Treasure: None.
    Alignment: Usually Neutral.
    Advancement: 3 HD (Small)
    Level Adjustment: -

    Force Elemental, Medium
    Medium Elemental (Force, Extraplanar)
    Hit Dice: 4d8+8 (26 hp)
    Initiative: +8
    Speed: Fly 60 ft (perfect) (12 squares)
    Armor Class: 18 (+4 Dex, +4 Deflection), touch 18, FF 14
    Base Attack/Grapple: +3/+4
    Attack: Slam +7 melee (1d6+1 plus 1d4 force)
    Full Attack: Slam +7 melee (1d6+1 plus 1d4 force)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Force Blast, Manipulate Force
    Special Qualities: Darkvision 60 ft, Elemental Traits, Force Subtype traits, Living Silhouette,
    Saves: Fort +6, Ref +8, Will +1
    Abilities: Str 12, Dex 19, Con 14, Int 4, Wis 11, Cha 11.
    Skills: Hide +10, Listen +3, Spot +4
    Feats: Flyby Attack, Improved Initiative, Weapon FinesseB
    Environment: Pseudoelemental Plane of Force
    Organization: Solitary
    Challenge Rating: 4
    Treasure: None.
    Alignment: Usually Neutral.
    Advancement: 5-7 HD (Medium)
    Level Adjustment: -

    Force Elemental, Large
    Large Elemental (Force, Extraplanar)
    Hit Dice: 8d8+32 (68 hp)
    Initiative: +10
    Speed: Fly 60 ft (perfect) (12 squares)
    Armor Class: 20 (-1 size, +6 Dex, +5 Deflection), touch 20, FF 14
    Base Attack/Grapple: +6/+13
    Attack: Slam +11 melee (1d8+2 plus 1d6 force)
    Full Attack: 2 Slams +11 melee (1d8+2 plus 1d6 force)
    Space/Reach: 10 ft./10 ft.
    Special Attacks: Force Blast, Manipulate Force
    Special Qualities: Damage Reduction 5/-, Darkvision 60 ft, Elemental Traits, Force Immunity, Force Subtype traits, Living Silhouette
    Saves: Fort +10, Ref +12, Will +2
    Abilities: Str 16, Dex 23, Con 18, Int 6, Wis 11, Cha 11.
    Skills: Hide +8, Listen +5, Spot +6
    Feats: Ability Focus (Force Blast), Flyby Attack, Improved Initiative, Weapon FinesseB
    Environment: Pseudoelemental Plane of Force
    Organization: Solitary
    Challenge Rating: 6
    Treasure: None.
    Alignment: Usually Neutral.
    Advancement: 9-15 HD (Large)
    Level Adjustment: -

    Force Elemental, Huge
    Huge Elemental (Force, Extraplanar)
    Hit Dice: 16d8+91 (168 hp)
    Initiative: +10
    Speed: Fly 60 ft (perfect) (12 squares)
    Armor Class: 21 (-2 size, +7 Dex, +6 Deflection), touch 21, FF 14
    Base Attack/Grapple: +12/+25
    Attack: Slam +17 melee (2d6+5 plus 1d8 force)
    Full Attack: 2 Slams +17 melee (2d6+5 plus 1d8 force)
    Space/Reach: 15 ft./15 ft.
    Special Attacks: Force Blast, Manipulate Force
    Special Qualities: Damage Reduction 5/-, Darkvision 60 ft, Elemental Traits, Force Immunity, Force Subtype traits, Living Silhouette
    Saves: Fort +16, Ref +17, Will +5
    Abilities: Str 20, Dex 25, Con 22, Int 6, Wis 11, Cha 11.
    Skills: Hide +4, Listen +9, Spot +10
    Feats: Ability Focus (Force Blast), Blind-Fight, Combat Reflexes, Flyby Attack, Hold the LineXPH, Improved Initiative, Weapon FinesseB
    Environment: Pseudoelemental Plane of Force
    Organization: Solitary
    Challenge Rating: 8
    Treasure: None.
    Alignment: Usually Neutral.
    Advancement: 17-20 HD (Huge)
    Level Adjustment:

    Force Elemental, Greater
    Huge Elemental (Force, Extraplanar)
    Hit Dice: 21d8+126 (220 hp)
    Initiative: +13
    Speed: Fly 60 ft (perfect) (12 squares)
    Armor Class: 24 (-2 size, +9 Dex, +7 Deflection), touch 24, FF 15
    Base Attack/Grapple: +15/+29
    Attack: Slam +22 melee (2d8+6 plus 1d10 force)
    Full Attack: 2 Slams +22 melee (2d8+6 plus 1d10 force)
    Space/Reach: 15 ft./15 ft.
    Special Attacks: Force Blast, Manipulate Force
    Special Qualities: Damage Reduction 10/-, Darkvision 60 ft, Elemental Traits, Force Immunity, Force Subtype traits, Living Silhouette
    Saves: Fort +18, Ref +21, Will +11
    Abilities: Str 22, Dex 29, Con 22, Int 8, Wis 11, Cha 11.
    Skills: Hide +7, Listen +12, Spot +12
    Feats: Ability Focus (Force Blast), Blind-Fight, Combat Reflexes, Epic WillE, Flyby Attack, Hold the LineXPH, Improved Initiative, Weapon FinesseB
    Environment: Pseudoelemental Plane of Force
    Organization: Solitary
    Challenge Rating: 10
    Treasure: None.
    Alignment: Usually Neutral.
    Advancement: 22-23 HD (Huge)
    Level Adjustment: -

    Force Elemental, Elder
    Huge Elemental (Force, Extraplanar)
    Hit Dice: 24d8+144 (252 hp)
    Initiative: +14
    Speed: Fly 60 ft (perfect) (12 squares)
    Armor Class: 26 (-2 size, +10 Dex, +8 Deflection), touch 26, FF 16
    Base Attack/Grapple: +18/+34
    Attack: Slam +26 melee (2d8+8 plus 2d6 force)
    Full Attack: 2 Slams +26 melee (2d8+8 plus 2d6 force)
    Space/Reach: 15 ft./15 ft.
    Special Attacks: Force Blast, Manipulate Force
    Special Qualities: Damage Reduction 10/-, Darkvision 60 ft, Elemental Traits, Force Immunity, Force Subtype traits, Living Silhouette
    Saves: Fort +20, Ref +24, Will +13
    Abilities: Str 26, Dex 31, Con 22, Int 10, Wis 11, Cha 11.
    Skills: Hide +8, Listen +27, Spot +27
    Feats: Ability Focus (Force Blast), Blind-Fight, Combat Reflexes, Epic WillE, Flyby Attack, Hold the LineXPH, Improved Initiative, Iron Will, Weapon FinesseB
    Environment: Pseudoelemental Plane of Force
    Organization: Solitary
    Challenge Rating: 12
    Treasure: None.
    Alignment: Usually Neutral.
    Advancement: 25-48 HD (Huge)
    Level Adjustment: -

    The elementals of the pseudoelemental plane, force elementals are almost translucent, just a vaguely seen shape in the light. It is hard to make out the details of a force elemental, they resemble a humanoid shape of energy and hardness. In their native environment they are contemplative beings. Needing no sustenance they simply float among the planes of force, the smaller ones occasionally fleeing the more predatory of the force eaters.

    Force elementals speak aetherion, the elemental tongue of Force, but rarely choose to do so. Their voice is an unearthly resonance almost electrical in nature.

    Combat:

    Force elementals make use of their aerial maneuverability and the reach of their force blast prefering to only briefly come within the reach of foes if at all.

    Force Blast (Su): As a standard action a force elemental may release a blast of pure force in a cone. This force deals damage within the area, Reflex halves, and any creature that fails their Reflex save must make a Fortitude save or be pushed away from the force elemental as far as possible or until it is outside of the area of effect (furthest away creatures are pushed back first). The area, save DC, and damage of the blast for each size of Force Elemental is listed below; the save DC is Constitution based and beginning at Large the save DC includes +2 from Ability Focus. Once a force elemental uses its Force Blast it may not use it again for 1d4+1 rounds.
    Category Damage Area Save DC
    Small 1d8 15-ft 12
    Medium 2d8 15-ft 14
    Large 4d8 30-ft 20
    Huge 6d8 30-ft 26
    Greater 8d8 60-ft 28
    Elder 10d8 60-ft 30

    Force Immunity (Ex): Large and larger force elementals are immune to damage from force effects as they can harmlessly absorb the impacting energy. As a full round action they may pass through a solid force effect such as a Wall of Forceor Forcecage.

    Living Silhouette (Ex): A force elemental is by its very nature transparent and hard to see. Attacks against a force elemental suffer a 20% miss chance as if it had concealment. In addition this partially invisible state aids it in hiding, a moving force elemental may hide without cover or concealment at a -10 penalty, and an immobile force elemental suffers no penalty to do so although if it moves to begin an attack (including a force blast) or use Manipulate Force it is considered to be moving. Finally a force elemental gains a +6 racial bonus to hide.

    See Invisibility has no ability to mitigate this translucent nature, though a True Seeing spell causes the elemental’s outline to become more distinct negating the advantages granted by this ability.

    Manipulate Force (Su): A force elemental may, as a standard action, move an object at a range. This functions as the sustained force use of telekinesis except as listed here, and cannot affect attended objects. The maximum weight a force elemental may affect is listed on the table below, as is the maximum range at which it may move an object, and the maximum speed.
    Category Weight Range Speed
    Small 20 lbs 60 ft 20 ft
    Medium 80 lbs 80 ft 20 ft
    Large 300 lbs 120 ft 40 ft
    Huge 1200 lbs 160 ft 40 ft
    Greater 2500 lbs 200 ft 60 ft
    Elder 5000 lbs 240 ft 60 ft

    Summoning Force Elementals


    Force elementals can be added to the list of creatures that can be summoned with Summon Monster and Summon Nature's Ally spells, as shown below.

    Small: Summon Monster IV, Summon Nature's Ally III
    Medium: Summon Monster VI, Summon Nature's Ally V
    Large: Summon Monster VII, Summon Nature's Ally VI
    Huge: Summon Monster VIII, Summon Nature's Ally VII
    Greater: Summon Monster IX, Summon Nature's Ally VIII
    Last edited by Zaydos; 2016-01-22 at 09:11 PM.
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