Persuasion Domain (Red Fel)

Granted Power: Bluff and Perform (Oratory) are added to your cleric class skill list. You gain a +2 perfection bonus on Bluff, Diplomacy, Profession (Lawyer), and Perform (Oratory) checks.

Domain Spells:
  1. Charm Person
  2. Detect Thought
  3. Devil's EgoFCII
  4. Morality UndoneFCI or LoM or BoVD
  5. Glibness
  6. Probe ThoughtsSpC or LoM
  7. Morality Undone, Mass (see below)
  8. Charm Monster, Mass
  9. MindrapeBoVD

Spoiler: Morality Undone, Mass
Morality Undone, Mass
Enchantment (Compulsion) [Evil, Mind-Affecting]
Level: Persuasion 7.
Range: Medium (100 ft + 10 ft/level)
Targets: 1 non-evil creature per level no two of which may be more than 50 ft apart.

This spell functions as Morality Undone except as noted above.

Persuasion Devotion:
You are a smug enough snake persuasive enough speaker to convince even the world itself to bend to your will.
Prerequisites: Perform (Oratory) 5 ranks or Profession (Lawyer) 5 ranks.
Benefit: Once per day, plus once per day per 6 character levels, you may as an immediate action replace any saving throw you would have to make with your choice of a Perform (Oratory) or Profession (Lawyer) check as you convince the universe with your words that you should not be affected. You must choose to use this ability before making the saving throw and as it is a skill check a natural 1 is not an automatic failure (nor is a natural 20 an automatic success).
Special: You can select this feat multiple times, gaining two additional daily uses each time you take it.
Special: If you have the ability to turn or rebuke undead, you gain one additional daily use of this feat for each two daily turn or rebuke uses you expend.