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2007-02-17, 09:09 PM (ISO 8601)
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#7
Re: Dwarfism and Giantism (flaws)
Ars Magica handles Dwarfism as a flaw and Giantism (Giant-blooded) as a virtue (feat).
Dwarfism makes it so that your size is -2 (default human is 0, things like horses are +2, a -2 size means you're, like, 2 1/2 feet tall) and you are wounded in increments of 3 instead of the default 5.
Giant-blooded is the exact opposite. Your size becomes +2 and you take wounds in increments of 7 instead of 5.
I think you should make Dwarfism a flaw and Giant-Blooded (or Giantism) a feat, both of which are exclusive and only can be taken at creation. I think that Dwarfism should decrease your size category by one and decrease your Constitution by 2.
Giant-Blooded should increase your size category and increase your Constitution by 2. However, that's a fairly kickass feat, so, it's up to you.
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