Ranger Archetype: Gleaming Warden
A subclass for Shining Wrath
Righteous Anger. At 3rd level, you gain one of the following features of your choice.
Blinding Passion. As an action, you can fix your gaze on a creature you can see within 60 feet of you. The target must make a Charisma saving throw against you ranger spell DC or be blinded for one round.
Raging Strike. You learn the spell Wrathful Smite, and you may cast it as a ranger spell at-will without using a spell slot. It does not count against your spells known.
Serene Fury. You are able to enter a state of fury, similar to a barbarian's rage. On your turn, you can enter a fury as a bonus action.
While in a fury, you gain the following benefits:
• You have advantage on Dexterity checks and Dexterity saving throws.
• When you make a weapon attack using Dexterity, you gain a +1 bonus to the damage roll.
• You have resistance to bludgeoning, piercing, and slashing damage.
Your fury lasts for 1 minute. It ends early if you are knocked unconscious. You can also end your fury on your turn as a bonus action.
Once you have used your fury, you must finish a long rest before you can enter it again.
Scintillating Hands. Starting at 7th level, you gain the ability to invigorate your allies by laying your hands on them. As an action, you may touch a creature and grant it 5 temporary hit points. It is also cured of any diseases or poisons that are currently affecting it. You can use this ability a number of times equal to your Wisdom modifier (minimum 1) and you regain expended uses when you complete a long rest.
Radiant Soul. At 11th level, you gain the ability to overawe foes with your brilliance. Any hostile creature that starts its turn within 30 feet of you must make a Wisdom saving throw against you ranger spell DC or take 1d8 radiant damage.
Watchful Guardian. By 15th level, you have become a paragon of excellence who uplifts all those around them. You learn the Guidance cantrip and may cast it as if it were a ranger spell. Furthermore, all friendly, allied or summoned creatures (including familiars, animal companions and hirelings) within 60 feet of you may use your proficiency bonus in place of their own.