Quote Originally Posted by Fri View Post
actually yes, lots of system's premise is that the player has some sort of special ability that not many people have. Just from the top of my head, Exalted (where the exalts are simply leaps and bound beyond mortal human, and you most likely play as Exalted), Legends of the Wulin (a lesser example than exalted, because it's implied that anyone who train enough can be a wulin, but not many people are talented enough or devoted enough to be one), or in sci fi works like Chtulhutech (where IIRC there's different level of play and if you play as, say one of those people who can pilot the powered armor you're just in different level entirely than say, normal rank-and-file polices.
Those are definitely examples of that sort of thing, although I would say that it's fleetingly rare in generic fantasy type settings in games, whereas in generic fantasy type settings in writing it's fairly common. Which strikes me as an interesting dichotomy.