-
2016-02-25, 04:55 PM (ISO 8601)
-
Top
-
End
-
#29
Re: Taking away control of a PC for bad behavior
There are two versions of each character. The one in the player's head and the one in the GM's head. When they get out of sync, someone has a bad time.
What I do when a player attempts something that seems out of character to me isn't to tell them "so-and-so wouldn't do that, so you can't do that." Instead I use something like "That action doesn't jive with my understanding of so-and-so. Could you tell explain why it's in character so I can fix my understanding of who the character is?" It's totally non-confrontational. The player can back out (they usually do), but it doesn't look like I took their choices away. I'm sure an antogonistic player could abuse me, but I try to avoid inviting them to games.
If you like what I have to say, please check out my GMing Blog where I discuss writing and roleplaying in greater depth.