Creeping Foot
Tiny undead, neutral evil
Armour Class 11
Hit Points 2 (1d4)
Speed 20 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
14 (+2) |
13 (+1) |
11 (+0) |
5 (-3) |
10 (+0) |
4 (-3) |
Damage Immunities poison
Condition Immunities charmed, exhausted, poisoned
Senses blindsight 30 ft. (blind beyond this radius), passive Perception 10
Languages understands Common but can't speak
Challenge 0 (10 XP)
Turn Immunity. The foot is immune to effects that turn undead.
Actions
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 4 (1d4+2) bludgeoning damage.
Flapping Wing
Tiny undead, neutral evil
Armour Class 12
Hit Points 2 (1d4)
Speed 10 ft., fly 30 ft
STR |
DEX |
CON |
INT |
WIS |
CHA |
13 (+1) |
15 (+2) |
11 (+0) |
5 (-3) |
10 (+0) |
4 (-3) |
Damage Immunities poison
Condition Immunities charmed, exhausted, poisoned
Senses blindsight 30 ft. (blind beyond this radius), passive Perception 10
Languages understands Common but can't speak
Challenge 0 (10 XP)
Turn Immunity. The wing is immune to effects that turn undead.
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 3 (1d4+1) bludgeoning damage.
Rolling Head
Tiny undead, neutral evil
Armour Class 9
Hit Points 3 (1d4+1)
Speed 20 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
14 (+2) |
9 (-1) |
12 (+1) |
7 (-2) |
12 (+1) |
6 (-2) |
Damage Immunities poison
Condition Immunities charmed, exhausted, poisoned, prone
Senses blindsight 30 ft., darkvision 60 ft., passive Perception 11
Languages Common
Challenge 0 (10 XP)
Turn Immunity. The head is immune to effects that turn undead.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 4 (1d4+2) piercing damage.
Slithering Tail / Wriggling Tentacle
Tiny undead, neutral evil
Armour Class 12
Hit Points 2 (1d4)
Speed 30 ft., swim 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
13 (+1) |
14 (+2) |
11 (+0) |
5 (-3) |
10 (+0) |
4 (-3) |
Damage Immunities poison
Condition Immunities charmed, exhausted, poisoned, prone
Senses blindsight 30 ft. (blind beyond this radius), passive Perception 10
Languages understands Common but can't speak
Challenge 0 (10 XP)
Turn Immunity. The tail/tentacle is immune to effects that turn undead.
Actions
Constrict. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 3 (1d4+1) bludgeoning damage, and the target is grappled (escape DC 11). Until this grapple ends, the creature is restrained, and the tail/tentacle can't constrict another target.