Quote Originally Posted by Anonymouswizard View Post
Remember that the wizard is still just better than the Fighter at higher levels, although it's much closer. The wizard also has more in-combat options, which just rubs me the wrong way.
So, how about some old school D&D? Where the fighter gets to choose between his flame tongue, his frost brand, his sun blade, his long sword +1 +2 vs lycanthropes, his mace, his dagger, his gem bow, his darts, his poisoned crossbow bolt, his blessed crossbow bolt, his flask of oil, his bag of marbles, and his bag of flour? Meanwhile, the wizard gets to choose between wasting one of his few precious, precious spells... or poking it with a stick. And should generally choose "poke it with a stick".

And, after the battle, when they loot the thing, the fighter gets to add "kukri +2, +5 vs mammals", "arrows +2", and "that thing's skull" to his list of options, while the wizard grumbles about how illiteracy is the default state for the universe, so there's never anything good to read, let alone new spells to learn. He dreams of the day when he collects enough loot to research a custom spell, so that he finally has something to memorize in those 4th level slots that have been sitting there empty for the past 6 months.

Would that be more fun than these modern min-maxed, single-tactic rocket tag fighters adventuring alongside wizards with abundant spells and options?