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    Dwarf in the Playground
     
    PaladinGuy

    Join Date
    Feb 2015
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    Male

    Default Re: Anima Beyond Fantasy Thread: Bring out your d10s!

    In my experience, 3.5's combat is slow only if you break the action economy. Then again, most optimized builds try to do just that.

    Now, there's one thing that must be understood about Anima: Despite what it says in the Appendix, Anima wasn't designed to be used in other settings. It can be used, but that's not what it was designed for. And some parts of the balance come from the setting itself.

    For the 15 minute adventuring day, well, in D&D 3.5, for example, you need to rest for a day if you go all out. In Anima we are talking days-weeks. In Gaļa, if you have used enough energy to actually force you to spend so much time resting, then you don't have that much time to rest to begin with. Gaļa is in such a shape that it is difficult for displays of supernatural energy to go unnoticed. And most organizations that would notice them don't like people doing them. It is either their duty to stop them (The Church, the Templars of Tol Rauko), they don't want people using supernatural powers openly for fear of being associated with them (Samael, the Order of Magus), or they would want to profit from such powers (The Empire, the Azur Alliance, Black Sun, Wissenschaft, the Order of Yehudah).

    TL/DR: Anima is made for an specific setting, which helps the system a lot with some issues. The issues are there, yes, but as long as the internal logic of Gaļa is followed, they are mostly negated.

    EDIT: For the Supernatural-Mundane-Nullifier balance, the book that showcases this the most is Dominus Exxet (Core Exxet does too, but it is a little harder to see). Supernatural: Most Ki Techniques. Mundane: Martial Arts and Combat Modules. Nullifier: Nemesis and Interruption Techniques. This mostly becomes obvious once you play, as you'll see that most characters start to gravitate towards these roles.
    Last edited by Khaiel; 2016-10-21 at 12:53 PM.