Originally Posted by
HidesHisEyes
My relentless procrastinative thinking about RPGs, and D&D in particular, has led me to a certain way of categorising games and I'm interested in seeing if people agree with this model and if so which type of game they prefer.
There are GM-led games and player-led games. In the GM-led game, the GM presents a scenario with a goal, and the players engage with that scenario and try to achieve that goal. In a player-led game the GM provides only an environment, a world, and the players explore it at their leisure and choose a goal themselves; the GM is there to facilitate this process and make it as much fun as possible.
I think this is slightly different form the distinction between "linear" and "sandbox" games. The way I see it, if the GM presents a small scenario - a village and its surroundings, even a single dungeon - with a definite goal but leaves the players to figure out how to go about achieving the goal, that's essentially a miniature sandbox. But it's still a GM-led adventure because the GM chose the objective, not the players.
Now an admission: it seems that the majority of players want player-led adventures. Player agency seems to be by far most people's first priority, and freedom to achieve a goal however you like is meaningless if the goal has been dictated by the GM. I feel I'm very much in a minority in that, both as a player and as a GM, I favour GM-led adventures. I find player-led adventures often fun but not ultimately satisfying. They sprawl out in too many directions, they go on indefinitely and tend to involve at least as much deciding what to do as doing. Most of all they become vague, incoherent. There's a story but it's baggy and stretched out, like a novel that hasn't been edited. There's a lack of focus. To me, total player agency is not worth this.
By contrast, in a good GM-led adventure (whether it's a published module or something the GM designed themselves) I feel like I've taken part in something tangible, something that's a work in the sense that a novel or film is a work. It seems paradoxical, considering that the player-led game is intended to give you the chance to properly explore and roleplay your character, but as a player I find myself much more able to do this if my character is dropped into the GM's scenario than if he's left to wander around and decide for himself what to do.
Of course it is entirely subjective, and I'm not interested in changing anyone's mind about how RPGs "should" be played. What I am interested in is getting an idea of how many people feel the same way as me. Do you prefer GM-led adventures? Do you prefer player-led adventures? Do you think it's a false dichotomy and I'm talking ****e?