The Master of Many Forms
Prerequisites:
Feats: Alertness, Endurance
Special: Wild Shape class feature
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Hit Die: d10
Class Skills (4 + Int)
Level BAB Saves Special 1 +1 +2/+2/+0 Shifter's Speech, Improved Wild Shape (Humanoid) 2 +2 +3/+3/+0 Improved Wild Shape (Giant, Large) 3 +3 +3/+3/+1 Fast Wild Shape, Improved Wild Shape (Monstrous Humanoid) 4 +4 +4/+4/+1 Improved Wild Shape (Fey, Tiny) 5 +5 +4/+4/+1 Extraordinary Wild Shape, Improved Wild Shape (Vermin) 6 +6 +5/+5/+2 Improved Wild Shape (Aberration, Huge) 7 +7 +5/+5/+2 Supernatural Wild Shape, Improved Wild Shape (Plant) 8 +8 +6/+6/+2 Improved Wild Shape (Ooze, Diminutive) 9 +9 +6/+6/+3 Improved Wild Shape (Elemental) 10 +10 +7/+7/+3 Evershifting Form, Improved Wild Shape (Dragon, Gargantuan)
Bluff, Climb, Concentration, Craft, Diplomacy, Disguise, Handle Animal, Hide, Jump, Knowledge (Nature), Listen, Spot, Survival, Swim
Wild Shape: Master of Many Forms stacks with all classes that grant Wild Shape for the purposes of duration and HD limit. Each level of Master of Many Forms grants one additional daily use of Wild Shape.
Supernatural Wild Shape (Su): Gain the supernatural abilities of any form assumed with Wild Shape.
Evershifting Form: Gain the Shapchanger subtype. Gain immunity to transmutation effects unless willing. Gain immunity to aging penalties and magical aging effects. Wild Shape becomes an at will ability.