The Real Man
Hit Die: d12
Class Skills (2 + Int)
Level BAB Saves Special 1 +1 +2/+0/+0 Glorious Manhood, Fist Fighting, Toughness 2 +2 +3/+0/+0 Power Lifting, Power Attack, Endurance 3 +3 +3/+1/+1 Taunt of Femininity, Weight Training +2 4 +4 +4/+1/+1 Steadfast Determination 5 +5 +4/+1/+1 Damage Reduction Con+1/- 6 +6 +5/+2/+2 Fighter Bonus Feat 7 +7 +5/+2/+2 Ripped Physique 8 +8 +6/+2/+2 Weight Training +4 9 +9 +6/+3/+3 Taunt of Inadequacy, Damage Reduction Con+2/- 10 +10 +7/+3/+3 Improved Power Attack 11 +11 +7/+3/+3 Fighter Bonus Feat 12 +12 +8/+4/+4 Sweeping Strike 13 +13 +8/+4/+4 Weight Training +6, Damage Reduction Con+3/- 14 +14 +9/+4/+4 Swift Taunting 15 +15 +9/+5/+5 Rippling Muscles 16 +16 +10/+5/+5 Fighter Bonus Feat 17 +17 +10/+5/+5 Damage Reduction Con+4/- 18 +18 +11/+6/+6 Weight Training +8 19 +19 +11/+6/+6 Wide Blow 20 +20 +12/+6/+6 The Hugest
Bluff, Climb, Craft, Intimidate, Jump, Profession, Ride, Swim
Weapon and Armor Proficiency: All simple and martial two-handed weapons. A Real Man uses only the biggest weapons around to emphasize his manliness. Small weapons are for women. He also does not use ranged weapons as that is cowardly. Armor and shields are also the tools of cowards. A Real Man goes into battle wearing only his bare chest for protection.
Glorious Manhood (Ex): A Real Man does not hide behind armor. He protects himself with his sheer manliness alone. He also may not wear any clothing on his torso, upper arms, legs, or head. Doing so would hide his stunning musculature and flowing locks of hair. Other equipment slots are unaffected. The only clothing he is permitted to wear over his Manhood area is a kilt, loin cloth, or cod piece. All other things are unmanly. Some Real Men, who would argue that they are the manliest of all Real Men, do not even wear that. As long as a Real Man is suitably undressed, he may add his Strength modifier to AC.
Fist Fighting (Ex): In addition to the largest of weapons, a Real Man is also highly trained in the use of his fists. Killing a foe with only your bare hands is especially manly. He gains the Improved Unarmed Strike feat, and he deals unarmed damage as a Monk of his level and size.
Power Lifting (Ex): At second level, a Real Man has done enough weight lifting to become an expert at it. His carrying capacity is doubled. He may also mock others for having a lower carrying capacity than him.
Taunt of Femininity (Ex): A third level Real Man knows how to hit his enemies where it really hurts: their feelings. Unfortunately, this tends to provoke their ire. As a Standard action that provokes attacks of opportunity, a Real Man may taunt and crudely insult all enemies within 30 ft. Creatures within the area must make a Will save (DC10 + 1/2 level + Charisma modifier) to avoid becoming angry. Any enemy who fails begin to Rage as a Barbarian and must exclusively target the Real Man with their attacks until their Rage ends. Each round, they may attempt a new Will save to calm themselves. If they have successfully dealt damage to the Real Man since becoming enraged, they gain a + 2 circumstance bonus on the roll. If they are ever physically unable to reach and/or attack the Real Man, the Rage immediately ends. This is a mind-affecting effect.
Weight Training (Ex): A Real Man spends the vast majority of his down time lifting weights. By third level, his commitment has started to pay off, and his Strength permanently increases by two points. Every five levels thereafter, it increases by another two points.
Damage Reduction (Ex): By level five, a Real Man has built up so much dense muscle mass that it can deflect physical blows. He gains damage reduction equal to one plus his Constitution modifier. Every four levels after, it increases by 1.
Ripped Physique (Ex): At level seven, a Real Man has built up enough muscle mass to make himself physically larger. He gains the Powerful Build ability.
Taunt of Inadequacy (Ex): Upon reaching level nine, a Real Man has learned how to make his insults sting in a way that provokes sadness rather than anger. When taunting, he can now inflict a morale penalty on his enemies rather than causing them to Rage and attack. If they fail the Will save, they suffer a penalty on their attack and damage rolls equal to the Real Man's Constitution or Charisma modifier, whichever is larger. The penalty lasts for a number of rounds equal to 1/2 his level plus his Charisma modifier. This is a mind-affecting effect.
Improved Power Attack (Ex): Upon reaching level ten, a Real Man learns the hidden art of hitting things really hard. When power attacking with a two-handed weapon he gains three points of damage per point of attack rather than the normal two. His Unarmed Strikes also gain two points of damage per point of attack.
Sweeping Strike (Ex): At level twelve, a Real Man can swing his weapon around himself. When wielding a two-handed weapon, he can, as a full-round action that does not provoke attacks of opportunity, make a single attack roll that targets every opponent he threatens. He cannot apply precision damage to this attack. A critical hit only affects one of the targets, chosen before the critical is confirmed.
Swift Taunting (Ex): By level fourteen, a Real Man has mastered the subtleties and mysteries of an effective taunt and can now deliver a mighty insult in only a few choice words. Taunt of Femininity and Taunt of Inadequacy can now be used as swift actions.
Rippling Muscles (Ex): When a Real Man reaches level fifteen, his bulky frame is so massive that every twitch and undulation of his rock-hard physique creates a minot but noticeable disturbance in the gravitational field surrounding him. He gains miss chance equal to his Strength score.
Wide Blow (Ex): By level ninteen, a Real Man has had enough practice with his wide swings that he can now perform them with more speed and accuracy. His normal attack with a two-handed weapon can now hit up to three enemies. All enemies must be within reach and adjacent to one another. The Real Man makes one attack roll against all three. He cannot apply precision damage to these attacks, and a critical hit only affects one target, chosen before the confirmation roll.
The Hugest (Ex): At level twenty, a Real Man has become so encased in his obscenely over-muscled body that he literally gets bigger. He increases by one size category. He gains +8 Strength, +4 Constitution, -2 Dexterity, and +2 Natural Armor. This does not replace or negate Ripped Physique which continues to function normally. For example, a medium sized human would become large size from The Hugest and then be situationally treated as Huge from Ripped Physique. This size increase does not affect the size of his Manhood.