I doubt any of the PCs in any of my current games would prefer to die violently - some of them are technically warriors, but the groups overall can be summed up as nomads traveling the world to bring advancements to civilization and the crew of a fishing balloon looking to cross the world to sell a treasure and retire rich. Both settings have this to some extent, inasmuch as it's an attitude that is cultivated in the fighting classes, but it doesn't fit the major antagonists. In the case of the nomads the antagonists are the environment itself, then an incredibly rich miners guild that is also one of the centers of magical power, then one warrior that they have a beef with over the time he shot them all with arrows and left them to die. It kind of fits that warrior, and that's about it. In the other, the antagonists are generally fleeting and local, with the notable exception of one noble that the PCs have really pissed off. Said noble has other people to do the dying for him.