"I killed him because the opportunity was there. And I always like to take the opportunity...if it's there."

The Fhoimorien are 13' tall Cerilian giants with strong ties to the Elemental Planes of Earth and Air. They are often quite deformed, and seek to expand their realm.

+16 Strength, +6 Constitution, +4 Wis, +6 Cha, -2 Intelligence
Size Class: Large size. -1 penalty to Armor Class, -1 penalty on attack rolls, -4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters. Space is 10', Reach is 10'.
Giant, giving them Low Light Vision. You also have the Earth and Air Subtypes.
Base land speed 30 ft.
+8 Natural Armor Bonus.
Rock Throwing (Ex): The range increment is 180 feet for a Fhoimorien Giant's thrown rocks.
Spell-Like Abilities (Sp): 1/day: Animate Objects (stone only), Passwall, Stone Tell
2/day: Gaseous Form. Unlike normal while in Gaseous Form they have a Flight Speed of 50 (Perfect).
Uncanny Dodge (Ex): This is identical to the Rogue ability listed in the PHB.
Camouflage (Ex): This is identical to the Ranger ability listed in the PHB.
Racial Hit Dice: A Fhoimorien begins with thirteen levels of Giant, which provide 13d8 Hit Dice, a base attack bonus of +9, and base saving throw bonuses of Fort +8, Ref +4, and Will +4. A Fhoimorien's Giant levels give it skill points equal to 16 (2 + Int modifier, minimum 1) and 5 Feats. Its class skills are Climb, Listen, Knowledge (Nature), and Spot.
Fhoimorien have a Primary Slam attack doing 1d6 plus Strength Bonus. They get 2 Slam attacks with a Full Attack.
Automatic Languages: Giant. Bonus Languages: Common.
Level Adjustment: +4
Favored Class: Sorcerer

Adulthood: 110
Barbarian, Rogue, Sorcerer: +4d6
Bard, Fighter, Paladin, Ranger: +6d6
Cleric, Druid, Monk, Wizard: +10d6

Middle Age: 175
Old: 263
Venerable: 350
Maximum Age: +4d%

Base Height: Male: 10 ft. Female: 8 ft.
Height Modifier: +2d6 ft.
Base Weight: Male: 3000 lbs. Female: 2500 lbs.
Weight Modifier: x100 lbs.

Taking Racial Feats will take the sting out of caster level loss, but only a little. You're race is mostly some form of Gish.
Adventuring Race: Fhoimorien are prolific raiders, who sometimes raid for gold or supplies, but mostly for the joy of killing. Exiles from their people may adventure for other reasons, if they can find someone to trust them.
Character Development: Members of this race are hated by all, and you will need to find a way to disguise yourself or convince others that you are different somehow.
Character Names:

You are hated by virtually every other race, even other Giants. Your reputation is among the most vile, and no one deals with you voluntarily.
Personality: You are quite sociopathic, and do not see other beings as necessarily real or important as yourself.
Behaviors: The Fhoimorien are said to be extremely brutal savages, often pulling apart smaller victims or even leaving their own wounded to die.
Language: The Fhoimorien speak Giant.

Fhoimoriens kill intruders on sight, so not much is known about their culture, though rumors of torture and death frequently make the rounds.
Alignment : The Fhoimorien are almost universally Neutral Evil.
Lands : Fhoimorien's are only seen in the Stonecrown Mountains and Rjurik Highlands.
Settlements : There are rumors the Fhoimorien are in Vosgaard, but this has not been confirmed.
Beliefs :The Fhoimorien have no known religion.
Relations: Other races are food, torture victims or sadistic entertainment.

A truly mighty Mountain Giant has lived in the Stonecrown Mountains for ages, but is only rarely seen. He has been spotted quite often of late, and his behavior is both unusual and disturbing. Even to monsters like you. You are being sent to determine whether he is a threat.
Some magical ailment has been killing the local Stone Giants. Normally this would be cause for joy, but the Giants aren't staying dead...
The Goblin Kingdoms are getting uppity and insisting the mountains are theirs and theirs alone. You will enjoy crushing them.

Fhoimorien Giant Racial Substitution Levels

Level 1: Replace Summon Familiar with Earth or Air Mastery.
Earth Mastery: Spells you cast with the Earth descriptor are cast at +1 Caster level, and add +1 to their Save DC. This is cumulative with other Feats that increase Caster Level or Save DC.
Air Mastery: Spells you cast with the Air descriptor are cast at +1 Caster level, and add +1 to their Save DC. This is cumulative with other Feats that increase Caster Level or Save DC.

Levels 1, 3, 5, 7, 9, 11, 14, 17 and 20: Replace Eldritch Blast with Shockwave
Shockwave (Su):
Levels 1, 6, 11 and 16: Gains new options with Invocations: see below

Levels 3, 6, 9, 12, 15 and 18: Replace Trap Sense with Armor of Stone.
Armor of Stone (Su): When in contact with earth or stone, you Natural Armor Bonus increases by +1 at 3rd Level. This goes up a cumulative +1 at Levels 6, 9, 12, 15 and 18.



Fist of Earth
Least; 1st
You gain the benefits of the Fist of Stone spell for 24 hours (see Spell Compendium). It also increases your Slam damage from 1d6 to 1d8.

Tunnel Eraser
Least; 2nd
You can use Earth Lock as the spell (see Spell Compendium)

Dark Breath
Least; 2nd
You can use Gust of Wind as the spell


Wall of Breath
Lesser; 3rd
You may use Wind Wall as per the spell.

Earth's Embrace
Lesser; 3rd
You may use Meld into Stone as per the spell.

Mold Rock
Lesser; 4th
You may use Stone Shape as the spell.

Wind Armor
Lesser; 4th
You may use Eye of the Hurricane as the spell ( see Spell Compendium).


Great Wall
Greater; 5th
You may use Wall of Stone as per the spell.

Fist of Wind
Greater; 5th
You may use Cyclonic Blast as per the spell (see Spell Compendium).

Giant's Grasp
Greater; 6th
You may cast Stonehold as per the spell (see Spell Compendium).


Dark; 8th
You may use Earthquake, as per the spell.

Earth Lord
Dark; 9th
You gain the use of Undermaster as per the spell (see Spell Compendium).