View Single Post

Thread: Paladins: What's the Appeal?

  1. - Top - End - #4
    Barbarian in the Playground
     
    SamuraiGuy

    Join Date
    Jun 2013
    Location
    Dunmore, PA, USA
    Gender
    Male

    Default Re: Paladins: What's the Appeal?

    Quote Originally Posted by Bicorn View Post
    I mean they are nothing but a bunch a holier than thou jerks, a mix of cleric and warrior.
    Sure, one way to play a Paladin is as a "holier than thou jerk", but that is a fairly cliched and boring, one-dimensional character. If that is how you see them, I can understand your disdain.

    And while "warrior + cleric" is fairly accurte, I find the whole to be greater than the sum of its parts.

    Quote Originally Posted by Bicorn View Post
    It's hard to roleplay with so many limitations and without acting as a Knight Templar or lawful stupid.
    The noble warrior who strives to better the world, fighting evil wherever it may be? The devout warrior priest who represents his deity's will? The shining beacon of Good, who leads by example? The commoner called to a higher purpose who must come to understand her inner strength in the fight to protect all from some great Evil?

    I see Lawful Good, nor Paladin, as any more of a straight jacket than any other alignment or class. Must Bards always be anti-establishment anarchists? Do all Barbarians speak in a broken language and have no understanding of civilized culture? Do all warlocks have to be edge-lords?

    This doesn't even get into how Paladin doesn't require a Lawful Good alignment.

    Quote Originally Posted by Bicorn View Post
    I have no problem with this, but I've personally never saw what was so fun about it. I always play as a fun character, who has belivable goals.
    It's completely fine if this isn't a character type that fits your tastes. Everyone has fun in different ways. However, I don't like your assumption that a LG Paladin cannot be fun.

    The most obnoxious and fun-loving character in one campaign I ran was a Lawful Good paladin. She drank heavily, always caused collateral damage, swore like a sailor, and was a bit cracked. She also had a strict code of honor and sense of duty, always repaid any debts or damages, strove to see the good in people, and could always be relied on.

    Quote Originally Posted by Bicorn View Post
    Are paladins even a real Archetype? I eman even the templars were selfish jerks mos tof the time.
    The archetype is real, but it is based on a romanticized version of the Twelve Peers of Charlemagne's court, the Knights Templar, King Arthur's Knights of the Round, and characters from other tales of valour and chivalry. No, it is not a realistic representation of history most of the time. However, it is meant to be a representation of those romanticized stories.


    Quote Originally Posted by Bicorn View Post
    So what makes playing as paladins so fun for you guys?
    For me, it is simply one of many character archetypes I enjoy. The unwavering devotion to a cause is what draws me to it most of the time. Other times, I like the idea of the everyman pulled into something bigger than himself. I can't really explain exactly what makes it fun for me, it just is. But I also enjoy playing the Evil schemer, the apathetic wanderer, and the curious adventurer.
    Last edited by SethoMarkus; 2017-02-14 at 03:23 PM.
    Quote Originally Posted by Flickerdart View Post
    Why would elves be better at detecting things? We all know that cats use their whiskers as part of their senses. Now compare elves and dwarves. Elves cannot grow facial hair. Dwarves have luxurious beards. Of course dwarves should be better at detecting stuff.