Quote Originally Posted by Djinn_in_Tonic View Post
That's the problem with cantrips: when you get multiple attacks, this will be useless now, probably. Either that or the second attack will be. The balance is tricky. It's still WAY stronger than a basic attack early on (since it's an attack +1d6 vs an attack). Will have to think on it a bit.



Nah. The ability is fine. You just have to remember it when designing effects. Free bonus action advantage and stacking debuffs up to a potential -10 are simply too strong. That's all. So mitigate those edge cases and you're fine.
Yeah balancing cantrips is going to be one of the trickier parts of this

I really do appreciate you pointing that out, as I don't play full caster a lot, I tend to miss little things like that, I hope the changes made help with this problem