Human rangers are adaptable mercenaries making a living of the "recovery" of important things, ancient texts, a fancy new leather or people, you name it, they get it, their versatility in combat and in the cities limits their contact with nature and their connection to its creatures.
Hit Dice: d8
To take a human ranger substitution level, a character must be
a human about to take her 1st, 4th, or 8th level of ranger.
a human ranger grants the same class skills as a standard ranger plus gather information, knowledge history and knowledge(local).
Skill Points at Each Level: 6 + Int modifier (or four times
this number as a beginning character).
Level Base Attack Bonus Fort Save Ref Save Will Save Special Spellcasting 1st +1 +2 +2 +0 favored marks 2, track ----- 4th +4 +4 +4 +1 versatile hunter see text 7th +7/+2 +5 +5 +2 constant motion, eyes on the prize same as ranger
Favored Marks(Ex): a ranger who takes the 1st level racial substitution feature gets a pool of points that they can assign each day amongst the favored enemies found here, assigning a dayīs favored marks takes and hour of undisturbed planning and study and the points remain assigned until the moment you reassign them. For each point of favored mark assigned to a creature type the ranger gains a cumulative +1 bonus on Bluff, hide, Listen, move silently, Sense Motive, Spot, Survival and gather information checks when using these skills against creatures of this type. Likewise, he gets a +1 bonus on weapon damage rolls against such creatures for each point assigned.
at every level the Ranger gains one extra point in the favored mark pool, favored mark counts as favored enemy for any feat, ability or prestige class that requires it.
This substitution feature replaces the standard rangerīs favored enemy and wild empathy class features.
Versatile hunter: a ranger who takes the 4th level racial substitution feature can add any first level bard, paladin, cleric or druid spell to their spell list, the spell chosen may be changed to any of the highest level of spells you can cast or lower whenever you can cast a new spell level. In addition The ranger gets an extra spell slot of each spell level she can cast, this slots are spontaneous, they need not be prepared at the start of the day and you can cast any spell you know of the appropiate level from it. A human ranger can choose any mental stat for the purposes of determining minimun casting stat, Save DC of the spells, and bonus spells for a high attribute.
This substitution feature replaces the standard rangerīs animal companion class feature.
Constant Motion(Ex):A ranger who takes the 7th level racial substitution feature can move and charge trough difficult terrain unimpeded and at her normal speed.
This substitution feature replaces the standard rangerīs woodland stride class feature.
Eyes on the prize(Ex): A ranger who takes the 7th level racial substitution feature reduces the penalties on spot checks for distance by half, and depending on the combat style she chose, reduces the penalty on two-weapon fighting by half (if the ranger chose two-weapon combat), or halves the penalty on a ranged weapon for each range increment to -1 each (if the ranger chose archery)
is this good enough? humans are kind of hard to do whitout just giving you bonus feats.