Originally Posted by
Naanomi
When I look at PC spell lists, I see a lot of the same spells; even though in theory there is no reason to believe any spell in the Player's Handbook is any more 'rare' than another... why? I see a lot more Rapiers than Shortswords on equipment lists, but one might think a Short Swrod is a more common weapon... why? Because this is a game, a game with mechanical components, and it is human nature to attempt to maximize mechanical benefits. While a few players might jump on the 'roleplaying' idea of non-metal armor, just like I see a few players using spears and not longswords, pikes and not halberds, or making other non-optimal choices; by and large I would expect Druids to be wearing Breastplates and Half-Plate even if the non-rules said 'druids generally don't like that'.
Yes, my campaign is pretty low magic; and there is virtually no equivalent of a 'magic mart' or place to get magic items of your choice. Several of those characters are still using non-magic equipment in many slots. Magic items tend to come from ancient hordes, or are created through the church of the Forge God (which is a impassive God with a small following). The three pieces of magic medium armor they have found: A breastplate +1 that was 'blessed' by the Forge God (along with a bunch of other pieces of equipment) that they were actually wearing at the time; the Half-Plate of Piercing Resistance that a big town guard captain was wearing (he died in a Giant attack, and a less scrupulous party member looted him); and a set of Adamantine Scalemail on a dwarven adventurer (given to them as a gift for resurrecting him when they found him dead in a dungeon that had killed a bunch of adventuring parties attempting to explore it). Nothing popped out of a barrel when it was kicked over Diablo-style, nothing rolled on a random chart. All organically placed in the locations it was found, because that is how I run my campaign.
Right, the idea being that I was highlighting how some equipment is more rare than others naturally. Most settings, enchanted pistols are not common; nor asian weaponry; and expecting to find it everywhere isn't likely to occur. In my setting, and in my perception most 'pseudo-medieval European fantasy settings', non-metal armor fills that same space (though not likely *as* rare as a pistol may be): not non-existent, but unexpected
While certainaly *more* people would know how to make non-metal armor in a fantasy setting than in a real setting (especially if there is a significant druidic market for it), I just can't reconcile the normal setting's visuals and technology levels with a set of crystal full plate or wooden breastplates hanging on the average shopkeep's wall. Most people are not serving exotic adventurers as the norm, they are outfitting the Baron's soldiers or selling blades on the side to the local bandits.
The most common source of non-metal armor would likely be the Druid circle itself, a druid looking to purchase armor might have to track down their local circle; but once there they probably can make (or know the source of) a good 'druid-friendly' armorsmith. There are a few other places as well, anywhere that is 'metal light' for whatever reason will turn to other materials... I have 'olmec' inspired dwarves on one continent that make stone weapons and armor, for example, and there is an equivalent of 'ironwood' that the more feral wood-elf tribes use. If a player is interested in investigating, I'm sure there are other examples we can make collaboratively. Again, I'm not saying 'rare doesn't mean you will never find it', I'm saying 'rare means you will need to make extra effort to find it in most circumstances'
I'm... not exactly sure what you are saying; but if I am interpreting you right then my answer is that players rarely adhere to roleplaying suggestions that get in the way of mechanical strength without a penalty in place to encourage it. No line of 'blowguns are the ancestral weapon of halflings on the southern continent' text would ever make me expect a halfling PC to use one as their primary weapon; and similarly I wouldn't expect most player druids to refuse to wear half-plate even if the book said 'almost no druids will ever ever ever wear metal armor ever, but some can if they really want to' in any 'fluff' section of a class description.
I would argue, to a degree, that *any* druid is rare... most 'druid circle members' are just like most members of a church: acolytes and priests without any significant magic ability. Similar to a sorcerer player who asked me for some non-sorcerer spells added to their spell list so they are not a 'boring old sorcere like any other': there is no such thing as a boring old sorcerer (or druid) from a setting perspective, they don't need something else to differentiate them. Any person with any class levels are already 'rare'; wanting to make yourself 'even more special than the already super special person' in a setting sense is often one step too far for me (but not always, I'll always listen to the argument at the very least)]