So this is a Pyromancer Base Class? It's a bit odd to have a limited list for a base class. It's even worse when the list is ''most of the fire type spells I could find and some of the other spells I like but have nothing to do with the class at all and should not be on this list, but I want them here so they are."

So just stick with: Spells: A pyromancer casts arcane spells which are drawn from the sorcerer/wizard spell list. A pyromancer must choose and prepare her spells ahead of time.

Adding [fire] to all spells cast? It's too much...and adding [fire] to say Arcane Sight is pointless...and all the fire spells already have it.

Simple Gestures(Ex)..well has nothing to do with ''pyro'' and feels like a cheap grab at an ability. And really ''holding a shield'' is just silly.

Fingerflame(Su): is finally a ability on the right track...but make it more powerful like ''can cast prestidigitation at will, but only for fire effects. ''


Explosive Potential(Ex): eh, this is fine.

Improved Initiative: Er, another grab for a favorite feat and it's ''way cool'' to always go first....but it's not ''fire'' related.

Fire Specialization(Ex): Eh, does not ''do'' much.

Blazing Inspiration(Ex): No ''fire'' related, and seems out of place. But again it does not do much.

Hit the Deck(Ex): Way not ''fire'' related as it apply to all reflex saves? So the character can jump out of the way of a trap...because, er, they know fire spells?


World Ablaze (Ex): Super weak high level ability.....

Add some things like:

Fireblessed (Ex): A pyromancer is used to the flame, and the flames accept her as one. She gains resistance to fire equal to her class level × 3. She is also immune to mundane flames.

Minor Pyromancy (Su): May cast produce flames at will as a swift or immediate action.

Fireborn: A xth-level pyromancer is now totally immune to fire.

Expert Pyromancy: When a 9th level pyromancer casts a [fire] spell, she may sculpt it as per sculpt spell without any increase in casting time or spell slot adjustment.

Burning Conjuration (Su): The Pyromancer's power of the fire benefits not only himself, but also those that he conjures or raises. At fourth level, whenever summoning a monster through a summon monster spell, the monster gains the Fire subtype and the spell gains the [Fire] descriptor.

Gift of the Blessed Fire (Su): The Pyromancer becomes one with the flame he wields, being blessed by its power. At X level, he gains the Fire subtype. His unarmed attacks deal +1d8 fire damage, and attacks against him using unarmed strikes or natural weapons cause the attacker to take 1d4 fire damage. Also, any spell with the [Fire] descriptor has no caster level limit. If the Pyromancer already has the Fire subtype, then he loses the Vulnerability to Cold.

Ignite (Sp): As a standard action, a X level Fire Mage can cause any creature or object to burst into flame. A creature on fire suffers 1d6 of Fire damage per round (the Mage's Impress Flames ability applies to each round of course), and the creature can attempt to put itself out with a DC 15 Reflex save (see the DMG, p. 303). This ability can be used out to Medium range, and it always hits.

Conflagration (Sp): At x level, a Fire Mage can surround himself with a nimbus of flames that extends for 10' in all directions from his person. All other targets in this area suffer a d10 of Fire Damage per level, but are entitled to a Reflex Save (DC 10 + ½ Level + Charisma Modifier). In addition, a Fire Mage can cast fire shield at will (Hot Shield only).