Originally Posted by
Destro_Yersul
Cast 6 spells on your minions is a fairly terrible trigger for Paladin. What do they even have that they want to cast on minions?
Basic: Blessing of Might, Hand of Protection, Blessing of Kings: All decent, none fantastic. Might in particular really wants to be in a face aggro deck and nothing else.
Core: Blessing of Wisdom, Blessed Champion: Champion is really awful, and nobody uses Wisdom since it's basically just a cycle.
Expansions: Divine Strength, Seal of Champions, Silvermoon Portal: Strength is weak, Champions is rotating out, and Portal sometimes summons doomsayer and wrecks you.
None of these cards are consistently run. Arguably the best one is leaving standard. Maybe you could make a face aggro buff deck with Might, Protection, Kings and Strength, with Galvodon as the finisher, but that's 6/8 buff cards you need to draw from the entire deck, and I just don't think that's reliable. Unless Paladin gets some serious help from this set, I think the Paladin quest might well be the worst of the lot.