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Thread: Converting Red Hand of Doom to 5e

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    Firbolg in the Playground
     
    Draz74's Avatar

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    Aug 2006
    Location
    Utah
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    Default Re: Converting Red Hand of Doom to 5e

    Drellin's Ferry

    Spoiler: Captain Soranna Anitah
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    Medium Humanoid (human)
    -------------------------
    Armor Class 17 (scale mail, shield)
    HP 49
    Speed 30 ft
    -------------------------
    Str +3, Dex +2, Con +3
    Int +0, Wis +1, Cha +0
    -------------------------
    Saving Throws Str +6, Con +6
    Skills Acrobatics +5, Athletics +6, Animal Handling +4, Intimidation +3, Persuasion +3, Stealth +2 (always with disadvantage)
    Languages Common, Dwarvish
    CR 2 (450 XP)
    -------------------------
    Determination. When Soranna makes an attack roll, a saving throw, or an ability check, she can do so with advantage. Once she uses this ability, she must finish a short or long rest before she can use it again.
    Second Wind. On her turn, Soranna can use a bonus action to regain 1d10+5 hit points. Once she uses this feature, she must finish a short or long rest before she can use it again.
    Action Surge. On her turn, Soranna can take an additional action, on top of her regular action and a possible bonus action. Once she uses this feature, she must finish a short or long rest before she can use it again.
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    Actions
    Multiattack. Soranna makes two flail attacks, or one flail attack and one heavy crossbow attack.
    Flail (melee) +6: 1d8+3 bludgeoning; crit. 19-20
    Heavy Crossbow (ranged 100/400 ft) +5: 1d10+2 piercing; crit. 19-20
    -------------------------
    Reactions
    Protection. When a creature Soranna can see attacks a target other than her that is within 5 ft of her, she can impose disadvantage on the attack roll. She must be wielding a shield to use this feature.


    For Sale

    Spoiler: Morlin's Smithy
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    +1 battleaxe - 110 gp
    +1 longsword - 115 gp
    +1 shield - 110 gp
    +1 chain shirt - 550 gp
    adamantine chain mail - 275 gp
    20 +1 arrows - 25 gp each
    20 +1 bolts - 25 gp each

    Spoiler: Shrine of Pelor
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    8 potion of healing - 50 gp each
    3 potion of greater healing - 150 gp each
    2 scroll of bless (level 1) - 60 gp each
    4 scroll of cure wounds (level 2) - 120 gp each
    2 scroll of cure wounds (level 3) - 200 gp each
    2 scroll of lesser restoration - 120 gp each
    scroll of dispel magic (level 3) - 220 gp
    scroll of protection from energy - 210 gp

    Spoiler: House of Sertieren the Wise
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    scroll of mage armor - 60 gp
    2 scroll of invisibility (level 2) - 130 gp
    4 scroll of web - 120 gp each
    2 scroll of dispel magic (level 3) - 220 gp each
    scroll of fireball (level 3) - 230 gp
    scroll of fly (level 3) - 210 gp
    2 potion of invisibility - 180 gp each
    3 potion of flying - 500 gp each
    ring of protection - 3500 gp
    bracers of defense - 6000 gp


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    I built Soranna as a Fighter 5. Since she's much more likely to end up fighting alongside the PCs than against them, it doesn't matter that a Fighter 5 is only a CR 2 encounter.
    Last edited by Draz74; 2017-06-20 at 11:55 PM.