Some more Necron leaks this morning: https://www.dakkadakka.com/dakkaforu...0.page#9393176

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-C'tan pick or roll for one of these three powers in addition to other abilities they have:
1) On a 2+, deal d3 MWs to the nearest enemy unit within 24"
2) Pick a unit within 24" and roll a d6. If higher than their Wound characteristic, remove a model
3) Pick a unit and roll a dice for each model in that unit within 24". On a 6, deal a MW to the unit.

Essentially Psychic Powers. Smite that's easier to get off but no chance for extra damage. The wound one seems neat but unreliable, it gets harder to get off the more you want to kill the thing. The last is your standard horde clearer.

-Gauss is more or lessjust regular guns with a better Rend. Gauss Flayers are Rapid Fire 1 24" AP-1 D1. Blasters are AP -2, Cannons are AP -3 D3 Damage. Which seems good to me.
-Zahndrekh can prevent an enemy character within 12" from using rules. Decent way to shut down deathstars. Also has random buffs to nearby units.
-Overlords can give a unit +1 hit/run/charge, think this makes Tesla activate on a 5+
-Obyron can teleport to Zahndrekh and can fight even if he's killed.

-Quantum Shield now works like this: When you take a multi-damage attack, roll a d6. If it's less than the damage (so if it's damage 4, a 1-3), ignore it completely.
-All vehicles and Characters have Living Metal, returning 1 wound per turn. Phylactery on DLord bumps that to d3 per turn.
-Res Orb lets you make two Reanimation rolls per turn.


Need more.