Originally Posted by
Tome
Been doing some number crunching with hat Tau leaks. And figured out a few things.
Commanders are more effective than the equivalent points worth of standard crisis teams, except when you equip them with triple flamers. Expect spamming Commanders to be a thing.
Flamers are really good against any infantry without a 2+ save. Like, 'kill marines in the open more effectively than plasma' good.
Crisis suits can now equip three guns. There is no point to using any of the offensively boosting wargear and drones are cheap enough to wager the defensive stuff obsolete. Commanders can equip four guns similarly.
AP has diminishing returns. Reducing a model's beyond a certain point just isn't worth it.
I'm still trying to pick out the best options for anti-meq, anti-geq and anti-tank.