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    Default Arcane Devotee

    Arcane Devotee [5 Level Prestige Class]
    Source: Player's Guide to Faerun
    The hierarchies of the faiths of Faerun are not just made up of those with divine power. Those churches, particularly those with a devotion to magic in general, employ individuals of faith with arcane magic. Arcanists of all stripes can possess as much devotion as any other within any faith and the gods of Faerun recognize this and frequently grant their faithful a number of divine blessings to compliment their talents and devotion.
    Arcane devotees are most common amongst the deities that themselves favor arcane magic, such as Azuth, Mystra, Savras, and others.

    Role: Arcane devotees fulfill the same role as other arcanists would in the party though enhanced with some divine powers. They may be able to fufill a role as a secondary cleric depending upon their choices with the arcane devotee's class abilities.
    Prerequisites: Knowledge (Arcana) 7 Ranks, Knowledge (Religion) 7 Ranks; Ability to cast 4th level arcane spells; You must have a patron deity and it must be the deity that you serve as an arcane devotee; Alignment within one step of the devotee's patron deity's.
    Alignment: An arcane devotee's alignment must be within one step of their patron deity's.
    Hit Dice: d6
    Class Skills: Craft (Int), Knowledge (Arcana) (Int), Knowledge (Religion) (Int), Profession (Wis), Spellcraft (Int).
    Skill Points Per Level: 2 + Intelligence Modifier
    Base Attack Bonus: Poor (1/2 Level, round down)
    Saving Throws: Good Will Save (1 + 1 per 2 Levels), Bad Fortitude and Reflex Saves (+1 at 2nd level + 1 per 3 levels after)
    Class Features:
    • Weapon and Armor Proficiency: Arcane devotees gain no additional weapon or armor proficiency.
    • Arcane Study: When an arcane casting class with a performance ability, such as the bard or skald advances as an arcane devotee, their arcane devotee levels stack with them for determining the number of rounds per day the devotee can maintain their performance, the ability to more swiftly use their performance ability (normally gained at the bard's 7th and 13th levels for bards and skalds), determining how powerful the performance is, and when the devotee gains new performances.
      Alternatively, when a new arcane devotee level is gained, the arcane devotee levels stack with an arcane casting class for determining the power of their eidolon or similar ability for determining their hit dice, evolution points, and if the eidolon-using class also has the ability to use the summon monster spell-like ability, then arcane devotee stacks with that class for how powerful that spell-like ability is and when improvements to that ability is gained. For example, A summoner 10/arcane devotee 5 can cast summon monster 8 as a 15th level caster and summon an eidolon with evolution points as a 15th level summoner.
      Alternatively, When a new arcane devotee level is gained, the character gains new spells per day as if she had also gained a level in a spellcasting class she belonged to before adding the prestige class. She does not, however, gain other benefits a character of that class would have gained, except for additional spells per day, spells known (if she is a spontaneous spellcaster), and an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming an arcane devotee, she must decide to which class she adds the new level for purposes of determining spells per day. You can only increase these benefits in an arcane casting class that qualifies for this prestige class.
    • Aura (Ex): An Arcane Devotee of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity’s alignment (see detect evil for details).
      Divine Secret: At 1st level and again and 3rd and 5th level, you gain a divine secret selected from the list below. Unless otherwise noted, you can only select a divine secret once.
    • Arcane Channel Energy (Su): As a cleric equal to your arcane devotee level, except that you must expend a spell slot in order to use this ability. You can add 2 hit points to any hit points recovered or injured through the use of this ability per spell level of the spell slot sacrificed. You cannot sacrifice 0 level spell slots in this fashion and this does not give you the ability to use variant channel energy powers, such as those outlined in ultimate magic. Characters that already possess channel energy from another class can stack their arcane devotee for the purpose of determining the power of their channel energy, but does not benefit from the devotee's version of the ability which allows the ability to sacrifice arcane spell slots.
    • Arcane Domain: You gain a single cleric domain as a cleric equal to your arcane devotee level, gaining the associated powers but none of the associated domain spells. You can select this ability multiple times, each time gaining a new cleric domain. Any effects or powers keyed off of wisdom can instead be keyed off the ability score keyed to your arcane powers (intelligence for witches and wizards or charisma for sorcerers and bards, for example). Characters that have levels in a class that grant a cleric domain can stack their arcane devotee levels with the levels in the domain-granting class to determine when they gain their domain powers and how powerful those domain powers are. You do not gain the ability to prepare to cast any domain spells from the selected domains.
    • Blessings of the Faithful (Su) An arcane devotee learns to harmonize their magical energies with divine casters that share their faith. Once per day per Arcane Devotee level, whenever a devotee is a target of a harmless or otherwise helpful divine spell, the effect is improved as though it were enhanced by the extend spell and empower spell metamagic feats if the spell benefits from those metamagic feats and those feats could otherwise be applied to those spells. This effect only benefits you and cannot be applied to divine spells you cast upon yourself but it can be applied to the spell-like abilities of outsiders aligned with your patron deity.
    • Divine Bloodline: You can only select this ability if you cast spells spontaneously, similarly to a bard or sorcerer. You gain a bonus 0 level spell known and that spell known can be selected from the cleric/oracle spell list and an additional spell known with successively higher spell levels for every arcane devotee level you possess. This means a 5th level arcane devotee would have gained five spells known of each spell level of 4th level and lower as a bonus spell known from the cleric/oracle spell list. Sorcerers that select this power also stack their arcane devotee levels with their sorcerer levels for determining when they gain their bloodline spells and their total level for determining the power of their bloodline abilities but gain no other benefit from their sorcerer bloodline, such as additional bloodline powers.
    • Divine Shroud (Sp): As an immediate action once per day, an arcane devotee can create a shroud of divine energy around himself that protects the devotee from hostile spells. This grants the devotee spell resistance equal to 7 + the devotee's total character level +1 per arcane devotee level. This persists until the end of the devotee's following turn. At 5th level, you gain a second use of this ability.
    • Faithful Studies: You can only select this ability if you prepare spells similarly to a wizard or witch. You gain two 0-level spells known selected from the cleric/oracle spell list. At each arcane devotee level above 1st, you gain two additional spells known from the cleric/oracle spell list at successively higher spell levels, so a 5th level arcane devotee should have two spells known at each spell level up to 4th level. Specialized wizards must select one of these two spells gained each level from the specialized spell school. If the arcane devotee selected the arcane domain ability above, one of the spells gained can be selected from that domain.
    • Reach of the Holy (Ex): To any spell you can cast, you can increase the range or the area of effect of any spell you can cast as though you applied the enlarge spell metamagic feat or the widen spell metamagic feat. You may use this ability a number of times per day equal to your arcane devotee level. Widening an area requires three uses instead of one use of this ability. You can both widen and enlarge a spell simultaneously, expending four uses of this ability at no additional penalty. Using this ability does not alter the time necessary to cast the affected spell nor does casting it require a higher level spell slot.
      Divine Synergy (Su): At 2nd Level, the Arcane Devotee gains a +1 bonus to all saving throws when within 30ft + 10 feet per Devotee level of a summoned creature or other outsider allied with the Arcane Devotee's patron deity. At 4th level, this benefit increases to +2. This is a divine bonus that does not apply against divine casters or outsiders allied with your patron deity. In addition, any harmless spell cast upon an outsider or divine caster allied with your patron deity is affected as though by the empower spell metamagic feat.


    Special Abilities
    1. Aura, Arcane Study, Divine Secret
    2. Divine Synergy (+1)
    3. Divine Secret
    4. Divine Synergy (+2)
    5. Divine Secret
    Last edited by Neoxenok; 2018-08-26 at 06:12 PM.