EDIT: This has given me an idea to assist on this issue, since the idea of switching some things to full round actions is rather interesting.[/QUOTE]

I like that. Another suggestion might be to give some classes, that do not have them yet, their own ressource pool. Right now some classes are VERY focus hungry, which gets the to the wierd situation of having multiple abilities fighting for the same (very limited) ressource. Some other classes do not have to worry nearly as much. Those seem more satisfying to everyone. For them focus as is works by far better. So depending on the class and sphere choices the problem might be unnoticeable, while given a different party composition it becomes a truly massive issue. The problem is once you notice the problem it gets annoying quickly. And it causes players to dislike the whole (focus-)system a lot.