Quote Originally Posted by Olethros View Post
There is of corse the possibility that the OP is going for a story telling element instead of optimization. If the halfling sorcerer is bit by a weremonkey, he cant really just traid in those years of spell slinging for sneakery experience. I think it sounds like alot of fun to experiment with the dynamic of wierd combinations, so long as the DM is in the same mindset.
Of course. There's also the possibility that the spellcasting component restrictions got overlooked, as it's not usually the kind of thing that's mentioned in Special Attacks text.

A character based on flavor is perfectly fine, as long as there's beforehand awareness of any potential mechanical problems. Little is more aggravating than finding out in the middle of the game that you aren't allowed to do what your concept entails.