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Thread: [EMPIRE4!] IC Thread

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    Ogre in the Playground
     
    Lizardfolk

    Join Date
    Jan 2014
    Location
    On the Internet

    Default Re: [EMPIRE4!] IC Thread

    Realm of the Tides, Round two
    Speaker Mlagarblargle

    Actions
    1. [Military] The crusade begins! After massing their forces the Picians strike with full force at their western neighbor! They shall break before the unstoppable army of the tides! [Invade region 69 with 3 units lead by Speaker Mlagarbargle (mil7), for a total bonus of +9 (and +2 die size)]
    2. [Military] Meanwhile, a smaller detachment of troops moves on the region to the north-east of Mlagarblargle's main target against Mlagarblargle's wishes. They are unlikely to succeed, but in their vigor Mlagarblargle has allowed their insubordination this time due to the fact that more land is more good. [Invade region 68 with 2 units lead by nobody in particular (mil3.5), for a total bonus of +5.5 (and +2 die size)]
    3. [Military] While their brethren set out to take the neighboring western realm, still more Picians work hard at crafting weaponry and mass at the eastern border... [Raise a unit of troops]
    4. [Military] ...Where a patrol spots an encampment of the stout fleshlings who wandered into the region in previous months. Worse yet, these weaklings have the audacity to steal our Yellow-Rock! The gathering army decides to end their operation once and for all! [Sack trade post 2 in Fresia (region 70), owned by Randoman; Roll: 15]
    5. [Economy] As the fleshlings scurry about to claim Fresia's yellow-rock, the Picians begin to work at tightening their hold on the region's resources. However, mid-recruitment reports come in saying that the fleshlings have beaten us there! A small military party is gathered to take them out, but they are better-equipped than expected and manage to kill a few Picians! Not for lack of trying the bodies cannot be recovered, and have probably been shipped off to the fleshlings' foul lair... [Buyout trade post 3 for Gold in Fresia (region 70), granting +2 to myself; Roll: 12


    Nonactions
    • GODDAMNIT WHY IS RAIDING UNDER INTRIGUE [Resist raid of TP 1, roll: 7]


    News and Rumors
    • More stout fleshlings keep coming accompanied by somewhat larger fleshlings! This cannot be tolerated, expelling them from Fresia is not enough! Once the western coast has been taken we shall find where these thieving fleshlings are coming from and annihilate them as an offering to our god!


    Spoiler: Stats
    Show
    Mlagarblargle's rolls
    Stat Value Increase?
    Diplomacy 3 -
    Military 7 +2
    Economy 3 -
    Intrigue 1 -
    Faith 5 -
    Military unit count: 4 (+1)
    Generals:
    • None yet

    Spoiler: Regions
    Show
    Region Name Region Number Resource Holy Center 1 Holy Center 2 Holy Center 3 Status
    Fresia 70 Gold Leviathan Leviathan Leviathan Capitol

    Spoiler: Technology/Specialties
    Show
    Specialties
    Type Name Effect(s)
    Military Strength in Numbers, Weakness in Solitude +2 die size to invading single-region entities No
    - - - -

    Technology
    Type Name Requirement(s) Effect(s)
    - - - -
    - - - -

    Spoiler: To-Do List
    Show
    -Conquer 69, 68, 43
    -Sack Rando's TP and blitz for his capitol
    -Learn common (or at least the upper echelon can)
    -Steal the slave trade (satisfies meat requirement)
    -Reform into a branch/heresy of Perijanism
    -Ditch the whole 'drown the world' approach
    -Become omnivorous/swap requirement to a generic 'food,' stop eating slaves
    -Kill Avakonia
    -????
    -Profit
    -Find and reclaim the ancestral moose holy lands
    Last edited by moossabi; 2017-10-18 at 10:53 AM.