"Cracks too small for mice, make it easier for those to sting real nice~" -Dimmera Goldwisp, Gnome Wasp infamous for "supposedly" stealing the crown jewels
Skills: 12 ranks in Hide, Move Silently, Spot, Listen, and Tumble
The Wasp's class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (local) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), and Use Rope (Dex).
Skills Points at Each Level: 8 + int
Hit Dice: d4
Level Base Attack Bonus Fort Save Ref Save Will Save Special Flit Movement Bonus 1st +0 +0 +2 +0 Flit, Sneak Attack +1d6 +5' 2nd +1 +0 +3 +0 Shrink (1 Size Category) +10' 3rd +2 +1 +3 +1 Ant Strength, Sneak Attack +2d6 +10' 4th +3 +1 +4 +1 Shrink (2 Size Categories) +15' 5th +3 +1 +4 +1 Sneak Attack +3d6, The Bigger They Are +15' 6th +4 +2 +5 +2 Ant Strength, Shrink (3 Size Categories), Tiny Terror +20' 7th +5 +2 +5 +2 Pinpoint Strikes, Sneak Attack +4d6 +20' 8th +6 +2 +6 +2 Shrink (4 Size categories) +25' 9th +6 +3 +6 +3 Ant Strength, Puny Power, Sneak Attack +5d6, Stinging Strike +25'
Weapon and Armor Proficiencies: Wasps are proficient with the crossbow (hand, light, or heavy), dagger (any type), dart, rapier, sap, shortbow (normal and composite), and short sword. Wasps are proficient with light armor but not with shields.
Flit (Ex): Wasps excel at moving from place to place, even in their smaller forms. Starting at level one, the wasp gains a +5' bonus to all modes of movement that they have or receive. This bonus increases by an additional 5 feet every even level, to a maximum of +25 feet at level 9. Wasps lose this bonus if they wear armour heavier than light and/or carry a medium or heavier load.
Sneak Attack: This is exactly like the rogue ability of the same name. The extra damage dealt increases by +1d6 every other level (1st, 3rd, 5th, 7th, and 9th). If a wasp gets a sneak attack bonus from another source, the bonuses on damage stack.
Shrink (Su): At 2nd level, the Wasp is able to gain the ability to shrink down size categories, making it easier to infiltrate buildings and sneak past others. At 2nd level, as a full-round action, the wasp is able to reduce her size by one size category for up to 1 hour per Wasp level per day. While shrunk in this manner, all of the wasp's armour, weapons, and equipment function as though they were of the original size if they have different effects based on size (such as weapon damage). The wasp also keeps their original movement speed and carrying capacity and does not gain any penalties for changing size that affect ability scores (note that each size decrease adds a cumulative +2 to the character's Dexterity score).
At 4th, 6th, and 8th level, the wasp gains the ability to shrink down an additional size category if she so chooses, taking a full-round action to shrink further or grow larger. However each size decrease makes the time run out faster. For each size category smaller divide the time allowed in half. If a wasp shrinks by 2 size categories then they may only stay in that size for half an hour per wasp level and so on. If the wasp later returns to a higher size category, round the time used up (for example, a 4th level human wasp spends half an hour as a tiny creature then returns to the small size, the wasp has used up 1/4th of her allotted time and so now only has 3 hours to use in small form).
Ant Strength (Su): At 3rd level, the wasp gains a bonus to their strength score equal to half their wasp class levels. At 6th level, the wasp gains a +1 bonus to their strength score for each size category smaller than their normal size they are. At 9th level, the wasp gains a bonus to their strength modifier equal to 1/3 their original dexterity modifier rounded up. This ability only works when you are at least one size category smaller than you normally are.
The Bigger They Are (Ex): Starting at level 5, whenever you are in the same square as an enemy creature at least two sizes bigger than you, you may make an opposed grapple check with your size modifier as positive (if it wasn't before) in order to climb onto the creature. If you succeed, you climb onto the creature and it no longer has immunity to precision damage or critical hits from you, in addition you have concealment from the creature and if it misses you with a weapon there is a chance (25%) that it may harm itself instead. If you fail, the creature may make a single attack of opportunity against you at it's highest base attack bonus even if it has already made one this round.
Tiny Terror (Ex): Starting at level 6, whenever you are in the same square as an enemy creature at least two sizes bigger than you, you may always deal sneak attack damage as though they were flat-footed. This ability does not work with Pinpoint strikes, and you must choose which you will use each time you strike.
Pinpoint Strikes (Ex): Starting at level 7, whenever you have climbed onto another creature any melee attacks you make may be counted as a touch attack if you choose. This ability does not work with Tiny Terror, and you must choose which you will use each time you strike.
Puny Power (Su): At level 9, you may make a jump check (DC 10 + 5 times the number of squares between enemies) to launch yourself from enemy to enemy. You may do this as a full-round action that does provoke attacks of opportunity and the enemy is allowed a Reflex save (DC 10+your Dexterity modifier) to avoid you. If the enemy fails their save you may make the opposed grapple check from The Bigger They Are to grab onto the enemy and deal a single attack that cannot be a sneak attack. If you have pounce and/or the Mobility feat this may be done once per iterative attack you have, but only once per enemy.
Stinging Strike: At level 9, you may use Tiny Terror and Pinpoint Strikes together.