Quote Originally Posted by Renduaz View Post
The fact that you consider immunity to all damage to be a bad tradeoff just because you can't have some more dice or controlling effects for combat effectiveness once again indicates that you never have to deal with "Very Hard" difficulty encounters in which you can suffer a TPK-level amount of environmental or direct damage
This a very conceited thing to say. You have no idea what kind of games I either play in or run. I'd suggest the opposite, that your overrating of damage immunity shows a lack of understanding of how many defensive options a lvl 17 mage has that make a 10min damage immunity less attractive.

Your comments on the storm herald barbarian are more legitimate though. I've had some negative feedback on that so I may go back and rewrite/re-clarify that section.