-
2017-12-12, 10:13 PM (ISO 8601)
-
Top
-
End
-
#10
Re: Striking the middle ground between narrativist and gamist
The opposite of narrativist gaming isn't gamist. It's causal gaming.
Causal: players describe what they attempt do, then GM determines how to resolve based on likely outcomes (possibly using dice), and describes resolution. Attempting actions causes likely outcomes.
Narrative: players describe what they attempt do, then GM determines how to resolve based on necessary narrative outcomes* (possibly using dice), and describes resolution. Attempting actions causes narratively necessary outcomes.
(Note in some narrative systems, players can directly determine the narrative and use mechanics to affect it. Ie I also agree with Mark above.)
*sometimes called "what would be most fun to happen here".