Quote Originally Posted by apegamer View Post
Page 20 of the rules should answer these questions. As soon as you lose a turn, your turn ends and you lay your character's move token on it's side. The next turn you stand the move token back up, and the turn after that you can move.

If you are forced to lose a turn before you start resting, then you don't rest.
Ouch. That seems kinda harsh if you find this trap by picking up loot at the start of your turn.
In effect you would lose almost TWO turns. The current turn is over (you didn't have a chance to move/attack). You miss the next turn entirely just to stand up.

Your clarification with regard to resting has confused me even more.
According to the rules on page20, when you rest
- You turn your token on its side. You are now resting. Your turn is over
- If there is loot in the room, you may pick up 2 loot cards immediately when you begin resting
(emphasis is mine)
You said
If you are forced to lose a turn before you start resting, then you don't rest.
However you have to start resting to draw the two loot...


This has jogged my memory for another question I had.
Roy kills a pile of monsters, and a whole bunch of loot drops in the room.

On his next turn, Roy rests in the room, and picks up two loot.
Elan comes into the room and triggers an area trap while picking up the loot.
Would Roy have to make his evasion roll at -4 because he is resting?