Originally Posted by
Aliquid
I’m really not that concerned about the system or mechanics. I’m more concerned about the story aspect.
All typical games assume that the characters can heal up fast, and the story flows with that assumption.
Wounded characters wouldn’t be at 100% when it comes to their skills and abilities. A thief with a twisted ankle will find it hard to climb up the side of a building to get to that balcony.
That’s fine. I’m just trying to figure out how to adjust the challenge levels in the game to adapt to the condition of the characters