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    Bugbear in the Playground
     
    Zombie

    Join Date
    Feb 2012
    Location
    Las Vegas
    Gender
    Male

    Default The Bonus Guide (A Mini-Guide to Bonus Actions)

    The Bonus Guide (A Mini-Guide to Bonus Actions)

    Sources: Player's Handbook, Plane Shift: Zendikar, Sword Coast Adventurer's Guide, Volo's Guide to Monsters, Xanathar's Guide to Everything
    See Also: Master of Reactions — A Mini-Guide

    Acronyms

    • BA := Bonus Action
    • BI := Barding Inspiration
    • CD := Channel Divinity
    • HP := Hit Points
    • LR := Long Rest
    • SP := Sorcery Points
    • SR := Short Rest (or Long Rest)


    Color Legend

    • Verbatim Text
    • Ability / Feat / Spell
    • BA Summary
    • Conditions
    • Cost / Uses
    • Sourcebook


    General Rules

    I only know of one general rule that grants a bonus action.

    • Two-Weapon Fighting"When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand. You don't add your ability modifier to the damage of the bonus attack, unless that modifier is negative.If either weapon has the thrown property, you can throw the weapon, instead of making a melee attack with it."


    Races

    • Aasimar (Fallen)Necrotic Shrouddismiss effectVolo's
    • Aasimar (Protector)Radiant Souldismiss effectVolo's
    • Aasimar (Scourge)Radiant Consumptiondismiss effectVolo's
    • FirbolgHidden Stepturn invisible until start of next turn or hostility (1/SR)Volo's
    • GoblinNimble EscapeDisengage or HideVolo's
    • LizardfolkHungry Jawsyour bite attack; if hit, get Con bonus temp HP (1/SR)Volo's
    • OrcAggressivemove your speed "towards" enemy (must end closer than where you start)Volo's


    Classes

    • Barbarian
      • All
        • 01 Rageenter/exit rage
      • Battlerager
        • 03 Battlerager Armorattack with spiked armor for 1d4 piercing (while raging)SCAG
        • 10 Battlerager ChargeDash (while raging)SCAG
      • Beserker
        • 03 Frenzymelee weapon attack (while raging)
      • Storm Herald
        • 03/05/10/15/20 Storm Aura : Desertactivate Aura effect (all creatures within 10' take 2/3/4/5/6 fire) (while raging)Xanathar's
        • 03/10/15/20 Storm Aura : Seaactivate Aura effect (one creature within 10' takes 1d6/2d6/3d6/4d6 lightning, Dex save for 1/2 damage) (while raging)Xanathar's
        • 03/05/10/15/20 Storm Aura : Tundraactivate Aura effect (chosen creatures within 10' get 2/3/4/5/6 temp HP) (while raging)Xanathar's
      • Totem Warrior
        • 03 Totem Spirit (Eagle)Dash (while raging and unarmored)
        • 14 Totem Attunement (Elk)pass through space of (<= Large) creature which makes Str save or falls prone & takes 1d12 + Str bonus bludgeoning (while raging)SCAG
        • 14 Totem Attunement (Tiger)melee weapon attack (while raging, after moving 20' in straight line toward (<= Large) creature and making melee weapon attack)SCAG
        • 14 Totem Attunement (Wolf)knock creature (<= Large) prone (while raging, after hit creature with melee weapon attack)
      • Zealot
        • 10 Zealous Presence10 other creatures within 60' get advantage on attacks/saves until start of your next turn (while raging) (uses: 1/LR)Xanathar's
    • Bard
      • All
        • 01/05/10/15 Bardic Inspirationd6/d8/d10/d12, 60' (not you), 10m (cost: 1 BI Die)
      • Glamour
        • 03/05/10/15 Mantle of InspirationCha bonus creatures within 60' get 5/8/11/14 temp HP and can use its reaction to move its speed without triggering OpAtks (cost: 1 BI Die)Xanathar's
        • 06 Mantle of Majestyactivate Mantle (unearthly beauty, 1m, concentration, cast Command); charmed creatures autofail Command save (uses: 1/LR)Xanathar's
        • 06 Mantle of Majestycast Command (while Mantle is on)Xanathar's
        • 14 Unbreakable Majesty"magically majestic presence", 1m, enemies must Cha save to attack you (if succeed, it gets disadvantage vs your spells next turn) (uses: 1/SR)Xanathar's
      • Valor
        • 14 Battle Magicweapon attack (if action -> Bard spell)
      • Whispers
        • 06 Mantle of Whispersdismiss disguiseXanathar's
    • Cleric
      • Grave
        • 01 Circle of MortalitySpare the Dying with 30' rangeXanathar's
      • Nature
        • 17 Master of Natureverbally command creatures charmed by CD: Charm Animals and Plants feature
      • Trickery
        • 02 CD: Invoke Duplicitymove 1 illusory duplicate 30' (up to 120')
        • 17 Improved Duplicitymove 1-4 illusory duplicates 30' (up to 120')
      • War
        • 01 War Priestweapon attack (if action -> Attack) (uses: Wis bonus/LR)
    • Druid
      • All
        • 02 Wild Shaperevert to normal form
      • Dreams
        • 02 Balm of the Summer Courtheal one creature within 120' 1..(1/2 Druid level)d6 + 1 temp HP (cost: 1..(1/2 Druid level) Heal Dice)Xanathar's
        • 10 Hidden Pathsteleport 60' (uses: Wis bonus/LR)Xanathar's
      • Moon
        • 02 Combat Wild Shapeenter Wild Shape
        • 02 Combat Wild Shapeuse spell slot -> heal 1d8/slot level (while in Wild Shape)
      • Shepherd
        • 02 Spirit Totemsummon spirit within 60', 30' radius, 1m (uses: 1/SR)Xanathar's
          • (Bear)5 + Druid level temp HP, advantage Str checks/saves
          • (Hawk)advantage Perception, use reaction to grant advantage to attack
          • (Unicorn)advantage checks to detect creatures; if cast healing spell, chosen creatures also gain Druid level HP
        • 02 Spirit Totemmove spirit 60' (while spirit active)Xanathar's
    • Fighter
      • All
        • 01 Second Windheal 1d10 + Fighter level (uses: 1/SR)
      • Arcane Archer
        • 07 Curving Shotreroll attack against different target within 60' (after miss with Magic Arrow feature)Xanathar's
      • Battle Master
        • 03 Maneuvers : Commander's Strikegrant ally reaction attack (if action -> Attack and sacrifice one attack)
        • 03 Maneuvers : Feinting Attackgain advantage on next attack against currently adjacent target (+S Die damage)
        • 03 Maneuvers : Rallygrant ally S Die + Cha bonus temp HP
      • Eldritch Knight
        • 03 Weapon Bondsummon bonded weapon
        • 03 War Magicweapon attack (if action -> cantrip)
        • 18 Improved War Magicweapon attack (if action -> spell)
      • Samurai
        • 02/10/15 Fighting Spiritgain advantage on weapon attacks until end of turn + 5/10/15 temp HP (uses: 1/LR)Xanathar's
    • Monk
      • All
        • 01 Martial Artsunarmed strike (if action -> Attack)
        • 02 Flurry of Blowstwo unarmed strikes (if action -> Attack) (cost: 1 ki)
        • 02 Patient DefenseDodge (cost: 1 ki)
        • 02 Step of the WindDash or Disengage, 2x jump distance (cost: 1 ki)
      • Four Elements
        • 03 Water Whip30', 3d10 + 1d10/extra ki bludgeoning, prone or pull 25' (Dex save for 1/2 damage, no effects) (cost: 2+ ki)
      • Kensei
        • 03 Path of the Kensei : Kensei's Shotranged attacks using Kensei weapons do +1d4 damage until end of turnXanathar's
        • 11 Sharpen the Bladegrant +1..+3 to weapon, 1m (cost: 1-3 ki)Xanathar's
      • Shadow
        • 06 Shadow Stepteleport 60' to dim/dark (when in dim/dark)
      • Sun Soul
        • 06 Searing Arc StrikeBurning Hands @ level (ki - 1) (cost: 2..(1/2 Monk level) ki)SCAG
        • 17 Sun Shieldextinguish/restore the lightSCAG
    • Paladin
      • Ancients
        • 20 Elder Championcast Paladin spell with casting time of 1 action (while transformed)
      • Crown
        • 03 CD: Turn the Tidechosen bloodied creatures within 30' heal 1d6 + Cha bonusSCAG
      • Redemption
        • 03 CD: Emissary of Peace+5 Persuasion, 10mXanathar's
      • Vengeance
        • 03 CD: Vow of Enmity10', advantage on attacks for 1m or until it drops to 0 HP / is unconscious
    • Ranger
      • All
        • 14 VanishHide
      • Beast Master
        • 07 Exceptional Trainingcommand beast companion to Dash / Disengage / Dodge / Help (if it didn't attack)
      • Horizon Walker
        • 03/11 Planar Warriortarget one creature within 30'; next weapon attack this turn does force damage, +1d8/2d8Xanathar's
        • 07 Ethereal StepEtherealness for one turn (uses: 1/SR)Xanathar's
      • Monster Slayer
        • 03 Slayer's Preytarget one creature within 60' (until rest or reassign); +1d6 damage on first weapon attack each turnXanathar's
    • Rogue
      • All
        • 02 Cunning ActionDash / Disengage / Hide
      • Arcane Trickster
        • 03 Mage Hand Legerdemaincontrol Mage Hand
        • 13 Versatile Tricksteruse Mage Hand distraction to gain advantage vs creature until end of turn
      • Inquisitive
        • 03 Eye for DetailPerception for hidden creatures/objects or Investigation to uncover/decipher cluesXanathar's
      • Mastermind
        • 03 Master of TacticsHelp (for attacks: even if 30' away)SCAG
      • Swashbuckler
        • 13 Elegant Maneuverget advantage on Acrobats / Athletics check on same turnSCAG
      • Thief
        • 03 Fast HandsSleight of Hand / disarm trap / open lock / Use an Object
    • Sorcerer
      • All
        • 02 Font of Magic : Flexible Castingconvert SP to slot / slots to SP
        • 03 Metamagic : Quickened Spellcast spell with casting time of 1 action
      • Divine Soul
        • 14 Otherworldly Wingssummon/dismiss wingsXanathar's
        • 18 Unearthly Recoveryregain 1/2 max HP if below 1/2 max HP (uses: 1/LR)Xanathar's
      • Draconic
        • 14 Dragon Wingssummon/dismiss wings
      • Shadow Magic
        • 14 Shadow Walkteleport 120' to dim/dark (when in dim/dark)Xanathar's
        • 18 Umbral Formenter/exit shadowy form 1m; resistance to all but force/radiant, move through creatures/objects as difficult terrain (cost: 6 SP)Xanathar's
      • Storm
        • 01 Tempestuous Magicfly 10' without OpAtks (before/after casting level 1+ spell)SCAG
        • 06 Storm Guidedismiss rain shield or change wind direction until end of next turnSCAG
      • Wild Magic
        • 01 Wild Magic Surge (43-44)teleport 20'
    • Warlock
      • All
        • 05 Invocation : Cloak of Fliessummon / dismiss (5' radius, advantage on Intimidation, disadvantage on other Cha checks, Cha bonus poison when start turn in aura (uses: 1/SR)Xanathar's
        • 05 Invocation : Maddening HexCha bonus psychic damage to curse target (if within 30') and adjacent creaturesXanathar's
        • 07 Invocation : Relentless Hexteleport 30', adjacent to curse targetXanathar's
      • Celestial
        • 01 Healing Lightheal 1..(Cha bonus)d6 HP on ally within 60' (cost: 1..(Cha bonus) Heal Dice)Xanathar's
      • Hexblade
        • 01 Hexblade's Cursecurse one creature within 30' for 1m; add prof bonus to dmg, crit on 19, regain Warlock level + Cha bonus HP if it dies (uses: 1/SR)Xanathar's
      • Undying
        • 14 Indestructible Liferegain 1d8 + Warlock level HP & reattach one body part (uses: 1/SR)SCAG
    • Wizard
      • Bladesinging
        • 02 Bladesongstart BladesongSCAG
      • Illusion
        • 14 Illusory Realitymake one illusory inanimate nonmagical object real for illusion spell's duration


    Feats

    • Chargermelee weapon attack or shove (if action -> Dash)
    • Crossbow Expertattack with loaded hand crossbow (if action -> Attack with 1H weapon)
    • Great Weapon Mastermelee weapon attack (after melee weapon crits or drops creature)
    • Polearm Mastermelee attack with butt end for 1d4 bludgeoning (if action -> Attack with glaive/halberd/quarterstaff)
    • Shield Mastershove with shield (if action -> Attack)
    • Tavern Brawlergrapple (after you hit with UAS or improvised weapon)
    Last edited by odigity; 2018-07-16 at 10:57 PM.