![Quote](images/sand/misc/quote_icon.png)
Originally Posted by
Cynthaer
Okay, hold up.
Max_Killjoy. Buddy. Has this entire argument seriously just been because remembering it's make-believe just, like, takes you out of the moment?
Because most of us probably feel the same way! Getting really sucked into a game is fun! It's like watching a good movie—sometimes you just want to get drawn into what's on the screen, not think about it as a movie created by humans for money.
Granted, it can also be fun to create a story together while thinking of it as a story (see Fate, for instance), but there's a reason D&D and most popular TTRPGs have mechanics where you try something and then discover what happens (e.g., D&D skill checks) instead of explicitly narrative mechanics where you use resources to decide what happens (e.g., Fate's fate points).
What I'm not seeing is what this discussion has to do with any of that.