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Originally Posted by
Blackhawk748
I may be running a game for my group in the near future (and im not talking about my Prequel thing from the other thread) so i thought id go an resurrect some important NPCs from my last attempted Merc Sandbox. Im thinking of setting it during the Dark Times (or Unleashed era if you prefer) so i may need to modify the Imperial Officer, as originally this was set in like 6 ABY.
Admiral Velkas: Imperial Admiral in charge of Ord Grovner and the surrounding sectors. Like many Admirals he wishes to increase his standing, which is difficult on a backwater assignment such as this. To that end, he has taken to the criminal underworld to fund his various schemes as well as to steal anything he believe may help him.
Zorga the Hutt: Operates out of his palace on Andasala. He owns several legitimate mining operations that he uses to launder his spice money. Zorga was once a big shot in the Hutt Cartels, but Jabba soundly trounced him, humiliated him, and sent him on his way. Zorga has been biding his time to get his revenge.
Numa Taa: Numa Taa is a Black Sun Vigo based out of Ma'ar Shaddam. He primarily sells weapons and other illegal armaments, but he's also the king of all smuggling operations on the Sanrafsix Corridor. As such he has a palace on Kabal where he also spends a fair amount of time.
Now, all three of these fine beings are in competition with one another. Velkas is just using the black market to earn unregistered funds as well as pick up anything that will give him an edge (ie new starfighter designs, unusual weapons etc), whereas to Zorga and Numa Taa its their job, so they hate him on principle. Zorga and Taa hate each other because the other controls something that the other needs (Zorga has a bunch of raw material and Taa has the weaponsmiths) so the two smile and play nice, but they have every desire to kill each other.