Hey, I'll take that as a good sign. :)
But as two people participating in this thread for a while, let me post an variant question to you, which it's entirely possible you answered previously and at length and I'm forgetting, but I'm interested in:
Why do you find "RPGs are about collaborative storytelling", used as a universal thing that all RPG play either participates in, or requires, or is done by every player just by playing their character, to be a useful and meaningful application of the term "collaborative storytelling"?
My intention is to ask about the converse of my contention, that using it in this way strips it of meaningful and useful context and definition, making it too broadly applicable to tell you anything about playing the game. Ie describing different play styles.
If that question doesn't accurately represent your position, for example you don't feel you're holding a diametrically opposed position to mine, I'd love to know why that is the case too.
On that and as a note, often in forum arguments, it's possible to see yourself as contesting another posters 'extreme' viewpoint, 'defending' against aspects of it with your moderate point of view, as opposed to being the opposite 'extreme'. For the record, that's how I viewed myself coming into this thread: Defending against an extremist definition with a more moderate viewpoint. Aggressively defending though. Pretty sure many other posters see themselves doing the same in their counterpoints.
![Small Big Grin](images/smilies/smallstick/smallbiggrin.gif)