Originally Posted by
Lord Raziere
in roleplay proper, narrative is more about opportunities due to its improvisational nature. often its just seeing that there is an opportunity for the character to logically show this side of them and thus make them a better character for reacting like that. this same anti-war person in roleplay, is more about properly recognizing the moments where they should be reacting to war's horrors and roleplaying it out in a plausible way so that it feels both real and emotional. the point is getting to those moments that the character was made for, the method doesn't really matter to me, but honestly I wish I were better at connecting the dots on my own in writing. I have so many moments I want to do, but its always the scenes that connect them together and make one logically flow to another that is the problem.