And maybe they have a reason to, but only because you moved the goal posts from one end of the field to another.
Hint: sudden, realistic portrayal of human suffering (like the above example) is not psychologically the same as expected, unrealistic suffering of anti-humans (slaughter of xenomorphs, orcs, or demons).
You don't even have to change the "unrealistic" part, only the "sudden". For example, people have different reactions to horror movies on second and further viewings. The first view has much greater shock factor which distract from other traits of the movies, where as once the shock factor is gone, analysis and humour become possible. That is, the person who is morally shocked by the slaughter of seniors, and the person who laughs at their destruction, can be the same person, just at different points of time.
The body of players who gleefully run over human civilians in GTA is probably larger than the entire player base of tabletop RPGs. That is, I vehemently disagree with your assessment of "most people". Feeling moral discomfort over infanticide of orcs is niche concern for people in a niche hobby. The only times when such discomfort has reached mainstream has been during moral panics over how new media is bad to children, such as the Satanic panic over D&DOriginally Posted by Aliquid
And I don't disagree with that, I disagree over which sort of boundaries are normal, or, which should be used as the basis for deciding whether something is a genuine problem.Originally Posted by Aliquid
I know there are people who get upset over any sort of fictional violence, but using those people as a standard for what is morally bad in games makes about as much sense as using blind people as standards for visual arts, deaf people as standards for music, or Max_Killjoy as standard for using fiction tropes in RPGs is.
Normal people comprehend just fine why violence against fictional beings is morally a non-problem and why violence in games is fun.Originally Posted by Aliquid
.True, but also irrelevant, because people have no problem understanding that game objects are unreal and hence arguments about them have different weight than arguments about real humans.Originally Posted by Aliquid
You may be right, you mayve wrong, but you're also chasing a red herring.Originally Posted by Aliquid
The only thing that's required for a normal person to happily genocide xenomorphs, devils, orcs or whatever is for them to grok the trivial fact that the game events are unreal, and hence no real killing is taking place. Worrying about philosophical implications of the concept of "always evil" is domain of smart people who are being stupid in a very particular way, and people who listen to their rhetoric.
That is, the problem you describe is an artificial one that's entirely avoided by not making the argument you're trying to make in the first place.
And I don't disagree about the existence of such people. I disagree about using them as a standard for what's normal, or what' good gaming. Because while your argument is not exactly the same as moral alarmists (moral alarmists would claim I genuinely mean human babies are evil, or would come to believe that as result of playing games), it on effect asks me to bow to their whims.Originally Posted by Aliquid
I'll have none of that, thank you very much.
If someone thinks that when I say killing Xenomorph larvae (etc.) is morally acceptable in a game and thinks I am endorsing real-life infanticide, the problem isn't me nor the xenomorphs (etc.).
This is not a hypothetical question nor a hypothetical answer. All of my hobbies have been subject to bizarre preconceptions, stereotypes and moral panic from the part of outsiders. "Having concern" over incorrect "subconscious" perceptions of people would force me to hide under a rock.