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Thread: Unusual Inspirations

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    Bugbear in the Playground
     
    Excession's Avatar

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    Jun 2008
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    Default Re: Unusual Inspirations

    I ran a game based on a crossover of Fallout and D&D, using 4e D&D rules. Take one magical utopia, apply nuclear weaponsmegaspells, leave to stew for 200 years. The plot was actually inspired by Fallout Equestria, and the game was also influenced by my decision to set it in North Queensland, because I didn't want to draw my own map. For example there's a town there named after Proserpina so I needed to add a new deity to be the consort of the Raven Queen.

    The war was between the human/dwarven alliance and the elves, and vaults were demiplanes designed to fit the village archetype of fantasy stories. The players fought slavers, undead, left over superweapon angels, angry fey, and a whole bunch of mutated creatures, like owlbears and three headed dragons. Well, technically they didn't fight the three headed dragon, they ran away like sensible people and collapsed a vault on it. They ended up resurrecting the god of peace, breaking one of the core tenants of the setting, that "War, war never changes" and winning the game.

    Quote Originally Posted by Knaight View Post
    I've used X-COM for fantasy before. The PCs were essentially agents of a tribal chieftain in a small stone age archipelago, who get invaded by some high tech invaders, what with their steel and their ocean going ships (Unknown Floating Objects) and their advanced thaumaturgy that doesn't even seem to involve chanting around fires while throwing bones and herbs in.
    That makes a scary amount of sense.
    Last edited by Excession; 2018-01-22 at 11:14 PM.