Quote Originally Posted by Deepbluediver View Post
Mostly I agree with you, though I'd be careful about anything enchantment related- of all the spell schools, I think that's one of the ones with the most potential for getting out of hand quickly and unexpectedly. I feel like Zone of Truth could kill a lot of narrative roleplay for much the same reasons as the Detect Evil ability.
Zone of truth is much less powerful than the name implies. It's a Will save, and all it does is prevent you from actively lying--there are a ton of roleplaying ways to get around that.

E6 was designed to tell a different kind of story- the mechanical changes are almost secondary IMO. To be honest, I'm not normally a fan of E6 because that's not the normally the story I want to tell. If you're having trouble making E6 align with your vision, maybe figure out what kind of story you want your players to experience first, and make sure it matches up. E6 isn't always objectively better for every group and every campaign any more than D&D Standard is.
No, I'm just trying to check my blindspots.