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2007-04-03, 10:47 AM (ISO 8601)
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#13
Re: D20 Baseball
Feats Relevant to the Game
- Acrobatic
- Agile
- Athletic
- Lightning Reflexes
- Run
- Skill Focus
- Slider Pitch (new, see below)
- Curveball Pitch (new, see below)
- Screwball Pitch (new, see below)
- Changeup Pitch (new, see below)
- Knuckleball Pitch (new, see below)
- Spellball Pitch (new, see below)
New Baseball Feats!
Slider Pitch [Baseball]
You can throw a slider, a pitch halfway between a curveball and a fastball, with less break but more speed than the curve.
Prerequisites: Str 15+.
Benefit: If you use this pitch, you add +5 to the batter’s intercept DC.
Special: This pitch deals 1 point of temporary Strength damage to you.
Curveball Pitch [Baseball]
You can throw a curveball, a slower pitch that curves sideways & downward as it reaches the plate, confusing the batter.
Prerequisites: Bluff 3 ranks .
Benefit: If you use this pitch, you add +2 to the batter’s intercept DC.
Screwball Pitch [Baseball]
You can throw a screwball, a slower pitch that curves sideways & downward as it reaches the plate, but in the opposite direction of a curveball, confusing the batter.
Prerequisites: Bluff 5 ranks.
Benefit: If you use this pitch, you add +5 to the batter’s intercept DC.
Special: This pitch deals 1 point of temporary Dexterity damage to you.
Changeup Pitch [Baseball]
You can throw a changeup, a slower pitch that initially looks like it is going to be a fastball.
Prerequisites: Sleight of Hand 3 ranks.
Benefit: If you use this pitch, you add +3 to the batter’s intercept DC.
Knuckleball Pitch [Baseball]
You can throw a knuckleball, a pitch with very little spin which behaves very erratically, confusing the batter.
Prerequisites: Bluff 6 ranks.
Benefit: If you use this pitch, you add +5 to the batter’s intercept DC.
Special: This pitch also adds +5 to the DC of the catcher’s Reflex Save.
Spellball Pitch [Baseball]
You can throw a Spellball, a slower pitch that initially looks like it is going to be a fastball.
Prerequisites: Sleight of Hand 6 ranks.
Benefit: If you use this pitch, you add +10 to the batter’s intercept DC.
Special: This pitch is an illegal move; a Sleight of Hand check (DC20) is required to avoid getting caught.
Last edited by Zeta Kai; 2008-10-02 at 09:40 AM.