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Thread: D20 Baseball

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    Ettin in the Playground
     
    Zeta Kai's Avatar

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    Feb 2007
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    The Final Chapter
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    Default Re: D20 Baseball

    Feats Relevant to the Game
    • Acrobatic
    • Agile
    • Athletic
    • Lightning Reflexes
    • Run
    • Skill Focus
    • Slider Pitch (new, see below)
    • Curveball Pitch (new, see below)
    • Screwball Pitch (new, see below)
    • Changeup Pitch (new, see below)
    • Knuckleball Pitch (new, see below)
    • Spellball Pitch (new, see below)

    New Baseball Feats!

    Slider Pitch [Baseball]
    You can throw a slider, a pitch halfway between a curveball and a fastball, with less break but more speed than the curve.
    Prerequisites: Str 15+.
    Benefit: If you use this pitch, you add +5 to the batter’s intercept DC.
    Special: This pitch deals 1 point of temporary Strength damage to you.

    Curveball Pitch [Baseball]
    You can throw a curveball, a slower pitch that curves sideways & downward as it reaches the plate, confusing the batter.
    Prerequisites: Bluff 3 ranks .
    Benefit: If you use this pitch, you add +2 to the batter’s intercept DC.

    Screwball Pitch [Baseball]
    You can throw a screwball, a slower pitch that curves sideways & downward as it reaches the plate, but in the opposite direction of a curveball, confusing the batter.
    Prerequisites: Bluff 5 ranks.
    Benefit: If you use this pitch, you add +5 to the batter’s intercept DC.
    Special: This pitch deals 1 point of temporary Dexterity damage to you.

    Changeup Pitch [Baseball]
    You can throw a changeup, a slower pitch that initially looks like it is going to be a fastball.
    Prerequisites: Sleight of Hand 3 ranks.
    Benefit: If you use this pitch, you add +3 to the batter’s intercept DC.

    Knuckleball Pitch [Baseball]
    You can throw a knuckleball, a pitch with very little spin which behaves very erratically, confusing the batter.
    Prerequisites: Bluff 6 ranks.
    Benefit: If you use this pitch, you add +5 to the batter’s intercept DC.
    Special: This pitch also adds +5 to the DC of the catcher’s Reflex Save.

    Spellball Pitch [Baseball]
    You can throw a Spellball, a slower pitch that initially looks like it is going to be a fastball.
    Prerequisites: Sleight of Hand 6 ranks.
    Benefit: If you use this pitch, you add +10 to the batter’s intercept DC.
    Special: This pitch is an illegal move; a Sleight of Hand check (DC20) is required to avoid getting caught.
    Last edited by Zeta Kai; 2008-10-02 at 09:40 AM.