Caelyn

Caelyn yelped at the sudden hands-from the snowy depths reaching up and gripping. "Winter's chill! what in the name f the four seasons!!" She exclaimed (with a relatively quick calming right afterwards) and scurry'd out of the way of her companions, in a straight line from where the icy skeletons were sprouting up from.

Spoiler: Stuff
Show

Not gonna roll initiative, cuz, block initiative right?

Just gonna have Caelyn move as far away from the skeletons as possible. As far as I recall, we didn't have any chance to heal, right? cuz is only on 8 HP right now... or DID we have a short rest? if so then I'd like to roll for that... and add in an extra 1d6 cuz of mah song of rest ability).

I will hold the last combat action for now, to see if it'd be more useful AFTER the skeleboys have crawled free of the snow.